The last content/feature update for GC2:CS, v.1.1.7, is uploaded. From now on there will only be bugfixes, as we have to focus on the Steam version. More about that later as we get close to release. The Kongregate release will follow shortly afterwards as well.
Change logs since last post: Continue reading
A new build of GC2:CS is ready and uploaded to Armor Games, with the massively requested gem range adjustment option to avoid firing at what you don’t want to. Continue reading
Happy new year Everyone!
A new build of Chasing Shadows has just been uploaded, with another batch of annoyances removed (hopefully for good). This month will be spent studying the Steamworks SDK, keeping the email pile low, and probably releasing more minor bugfix pack builds (which will also bring us closer to the Steam release).
Also, please vote on GemCraft Chasing Shadows to become the Game of the Year 2014 at Armor Games! Thank you!
Change log for v. 1.1.3 – 2015.I.12.: Continue reading
A new build of GC2:CS is out!
Unless there are any critical errors in it, this is the last post of the year, so we wish all of you a great winter holiday and a new year filled with exciting games to play! Continue reading
After months since the last update, a major update for GC2:CS is finally here! This is a huge step towards making the game ready to be Steam ported, which as of now is planned to take place at Q1 2015.
New features/content and changes in v.1.1.0: Continue reading
Sorry for the crawling slow progress beyond all delays as usual, but finally a new version of GemCraft Chasing Shadows, introducing new content, changes, and fixes, v.1.1.0, is getting together and ready for release. As of now, the best case roadmap for v.1.1.0 is this November, followed by several more bugfix/extra content builds, and the Steam release will sadly have to wait until Q1 2015, closely followed by Kongregate and other website releases.
Some major points of v.1.1.0 are: Continue reading
The soundtrack of GC2:Chasing Shadows is now available on Youtube as well as on Bandcamp! Listen, download, enjoy!
Prior to this title, I was reluctant adding any music to our games, thinking of it as a burden or something players would switch off after the first few minutes anyway, but when David Orr, composer for many hit games at Armor Games, wrote me, I thought I should reconsider my stubborn point against in-game music and give it a try. I had a mixture of epicness and ambiance in mind for the game, and I think David made a fascinating work!
p.s. Sorry for getting off the grid again for some time, GC2:CS v.1.1 is still in the works, I’ll try to speed things up!
After a few weeks’ delay, a new build (v.1.0.16) of GC2: Chasing Shadows is up! After at least one more bugfix build to come, new content will added as well in v.1.1!
I’ll carry on replying to your emails (still another 322 to go) and start working on the Steam version too.
The waiting is over…
GemCraft chapter two: Chasing Shadows has been released!
Sorry for not telling anything for the last week or more, apart from saying sorry again and playing guesses about a new release date I couldn’t meet wouldn’t have any use anyway, so I just focused on the game hoping to bring it to you as soon as possible.
And now, here it is!
Thank you for keeping waiting and waiting despite all the missed deadlines, we hope you’ll enjoy playing the game!
The next few weeks will be about bugfixes, answering emails, finalizing content – if you see any errors or have any suggestions on how the game should work, feel free to throw an email!
GemCraft chapter two: Chasing Shadows has just been Greenlit on Steam!
This couldn’t have happened without your help!
A huge Thank You to all of you for both voting and for all the support through these 3+ years of development!
A few more days until the release of the game finally on Armor Games, we’ll start working on the Steam version after bugfixing and fine-tuning the game.
Thank you again, getting back to work, see you next week!