Chilling Update for GemCraft Frostborn Wrath

Hey Everyone,

After a long silence, the Chilling Update for GemCraft Frostborn Wrath has finally arrived!
And, for a few days the game is at -15% on Steam as part of the Tower Defense save event.

https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/

And if you’re waiting for a GOG release, there might be good news for you too, the game might get on GOG as well soon!

Chilling Update details:

The initial difficulty of the game got a mixed reception, even after many smaller attempts to make the game’s overall feeling less unforgiving. So now, in addition to the original “Frostborn” difficulty, a new “Chilling” Game mode has been added for those players who just want to smash through the monsters and feel the mana flowing through their veins.

Existing Frostborn saved games can be switched to Chilling mode, so you don’t need to start over again for a monster-shredding freezing-edge experience. (Going back to Frostborn is not possible though.)

Chilling Mode features:

  • Freeze spell is given at start
  • +3 gem damage at first grade (causes a dramatic damage increase at higher grades)
  • 3 free buildings (except walls) can be built in every battle
  • +300 mana when a battle starts
  • 3x shadow cores drop from monsters
  • 2x xp on kills given by monsters in Journey battles
  • Reduced first wave hit points on later game fields (where first wave would be above 70 hp)

Other changes and fixes have been added as well:

  • Added many formerly missing trial fields
  • Range can be decreased for lanterns and pylons
  • Vital link trait power reduced from 10% to 3% per level
  • Hp multiplier per wave is set to 1.1 for all endurance fields (it was varying between 1.1 and 1.11)
  • Getting different slow rate gem hits works properly now
  • New option shows larger info panels when at higher resolution than 1920×1080
  • Disabling weather effects works now
  • Hatred and Awakening battle traits have been severely nerfed
  • Random special enemies have less hp, especially in later waves
  • Decreased strike spells’ skill level charge time decrement bonus by half
  • Halved the hp percent loss taken by shrine strikes
  • Gems reach hit milestones sooner above 1.000 hits
  • Changed the redundant talfrag property to ‘extra hp taken by ice shards’
  • Added range circle to the pylon placement helper
  • Fixed missing lines in the talisman summary list
  • Added all formerly missing journey note illustrations
  • Lots of other minor fixes

Stay safe and have a great time!

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