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	<title>Gameinabottle Blog</title>
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	<link>http://gameinabottle.com/blog</link>
	<description>Behind the games</description>
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		<title>GC2:CS features &#8211; gems</title>
		<link>http://gameinabottle.com/blog/2012/05/gc2cs-features-gems/</link>
		<comments>http://gameinabottle.com/blog/2012/05/gc2cs-features-gems/#comments</comments>
		<pubDate>Mon, 14 May 2012 13:25:06 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=260</guid>
		<description><![CDATA[Hey Everyone, It&#8217;s only the second post in the series I just started 2 weeks ago, but I&#8217;m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each &#8230; <a href="http://gameinabottle.com/blog/2012/05/gc2cs-features-gems/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS features &#8211; battle frame, battlefield grid, buildable buildings</title>
		<link>http://gameinabottle.com/blog/2012/04/gc2cs-features-battle-frame-battlefield-grid-buildable-buildings/</link>
		<comments>http://gameinabottle.com/blog/2012/04/gc2cs-features-battle-frame-battlefield-grid-buildable-buildings/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 09:59:09 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=239</guid>
		<description><![CDATA[Hey Everyone, Finally, here is the first of the series of blogposts paving a long path, at the end of which GemCraft chapter 2: Chasing Shadows will be released. If you missed my last post, a short recap: starting today &#8230; <a href="http://gameinabottle.com/blog/2012/04/gc2cs-features-battle-frame-battlefield-grid-buildable-buildings/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2012/04/gc2cs-features-battle-frame-battlefield-grid-buildable-buildings/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS development status update</title>
		<link>http://gameinabottle.com/blog/2012/04/gc2cs-development-status-update/</link>
		<comments>http://gameinabottle.com/blog/2012/04/gc2cs-development-status-update/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 08:16:50 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=235</guid>
		<description><![CDATA[Happy spring holidays Everyone! First of all, sorry for not posting anything for so long! The development of GC2:CS is rolling at full speed, and while the release date is still many months away, the game is almost screenshot-ready for &#8230; <a href="http://gameinabottle.com/blog/2012/04/gc2cs-development-status-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2012/04/gc2cs-development-status-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GemCraft 2 first screenshot + Happy holidays!</title>
		<link>http://gameinabottle.com/blog/2011/12/gemcraft-2-first-screenshot-happy-holidays/</link>
		<comments>http://gameinabottle.com/blog/2011/12/gemcraft-2-first-screenshot-happy-holidays/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:38:52 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[holiday season]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=228</guid>
		<description><![CDATA[A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2! I plan to write a series of blogosts going through the new features of GC2 one by one in detais as the development advances &#8230; <a href="http://gameinabottle.com/blog/2011/12/gemcraft-2-first-screenshot-happy-holidays/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/12/gemcraft-2-first-screenshot-happy-holidays/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why GemCraft 2 will not use the new Stage3D API</title>
		<link>http://gameinabottle.com/blog/2011/11/why-gemcraft-2-will-not-use-the-new-stage3d-api/</link>
		<comments>http://gameinabottle.com/blog/2011/11/why-gemcraft-2-will-not-use-the-new-stage3d-api/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 15:32:15 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=226</guid>
		<description><![CDATA[First of all, a great thanks to all of you who sent me your wishes and suggestions for GC2! There were many great ideas worth adding to either the upcoming sequel or a later chapter. More details on the new &#8230; <a href="http://gameinabottle.com/blog/2011/11/why-gemcraft-2-will-not-use-the-new-stage3d-api/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/11/why-gemcraft-2-will-not-use-the-new-stage3d-api/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GemCraft chapter 2: Chasing Shadows &#8211; development started</title>
		<link>http://gameinabottle.com/blog/2011/08/gemcraft-chapter-2-chasing-shadows-development-started/</link>
		<comments>http://gameinabottle.com/blog/2011/08/gemcraft-chapter-2-chasing-shadows-development-started/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:41:58 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=221</guid>
		<description><![CDATA[Hey Everyone, First of all, a big thanks to all of you who bought the Premium Edition of GemCraft Labyrinth, supporting us and thus the making of our future games. Also thank you for all the feedback you sent me &#8230; <a href="http://gameinabottle.com/blog/2011/08/gemcraft-chapter-2-chasing-shadows-development-started/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/08/gemcraft-chapter-2-chasing-shadows-development-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC Labyrinth final update: v.1.17</title>
		<link>http://gameinabottle.com/blog/2011/06/gc-labyrinth-final-update-v-1-17/</link>
		<comments>http://gameinabottle.com/blog/2011/06/gc-labyrinth-final-update-v-1-17/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 12:00:53 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[labyrinth]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=215</guid>
		<description><![CDATA[Ok, this is the last one. There are still some minor bugs and features asked for but not fulfilled, but anything from now on will be left to be considered for GC2. So, unless there is some major bug (that &#8230; <a href="http://gameinabottle.com/blog/2011/06/gc-labyrinth-final-update-v-1-17/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/06/gc-labyrinth-final-update-v-1-17/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Latest news on GCL</title>
		<link>http://gameinabottle.com/blog/2011/05/latest-news-on-gcl/</link>
		<comments>http://gameinabottle.com/blog/2011/05/latest-news-on-gcl/#comments</comments>
		<pubDate>Tue, 17 May 2011 09:46:52 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[labyrinth]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=208</guid>
		<description><![CDATA[First of all, a few weeks ago, GemCraft Labyrinth has gone global! You can play it on Kongregate, it also has Kong badges: http://www.kongregate.com/games/gameinabottle/gemcraft-labyrinth If you prefer to use your Mochi account, here is your version: http://www.mochigames.com/games/gemcraft-labyrinth/ Or, if you &#8230; <a href="http://gameinabottle.com/blog/2011/05/latest-news-on-gcl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/05/latest-news-on-gcl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC Labyrinth update: v.1.14</title>
		<link>http://gameinabottle.com/blog/2011/04/gc-labyrinth-update-v-1-14/</link>
		<comments>http://gameinabottle.com/blog/2011/04/gc-labyrinth-update-v-1-14/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 06:12:27 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[labyrinth]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=204</guid>
		<description><![CDATA[The last build before the game goes global &#8211; get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games &#8211; coming next week! Fixes &#38; changes in GCL v.1.14: Fixes: -armor &#8230; <a href="http://gameinabottle.com/blog/2011/04/gc-labyrinth-update-v-1-14/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/04/gc-labyrinth-update-v-1-14/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GemCraft for iPhone released!</title>
		<link>http://gameinabottle.com/blog/2011/04/gemcraft-for-iphone-released/</link>
		<comments>http://gameinabottle.com/blog/2011/04/gemcraft-for-iphone-released/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 14:29:06 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=198</guid>
		<description><![CDATA[GemCraft has finally arrived to the iPhone! This installment of GemCraft got a total visual makeover, making the theme more casual, and the interface was redesigned to fit the touchscreen, but the core game rules stayed the same: -Create and &#8230; <a href="http://gameinabottle.com/blog/2011/04/gemcraft-for-iphone-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2011/04/gemcraft-for-iphone-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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