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	<title>Gameinabottle Blog</title>
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	<link>http://gameinabottle.com/blog</link>
	<description>Behind the games</description>
	<lastBuildDate>Mon, 13 May 2013 19:46:36 +0000</lastBuildDate>
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		<title>GC2:CS &#8211; Shrines in action</title>
		<link>http://gameinabottle.com/blog/2013/05/gc2cs-shrines-in-action/</link>
		<comments>http://gameinabottle.com/blog/2013/05/gc2cs-shrines-in-action/#comments</comments>
		<pubDate>Mon, 13 May 2013 19:41:32 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=497</guid>
		<description><![CDATA[I&#8217;m sorry (again) for not bringing you more this time, but most of today&#8217;s topics will have to wait until next time, hopefully a &#8220;grand finale&#8221; post covering all the announced topics. If that won&#8217;t work, I&#8217;ll keep posting until &#8230; <a href="http://gameinabottle.com/blog/2013/05/gc2cs-shrines-in-action/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Various updates</title>
		<link>http://gameinabottle.com/blog/2013/04/gc2cs-various-updates/</link>
		<comments>http://gameinabottle.com/blog/2013/04/gc2cs-various-updates/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:21:37 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=484</guid>
		<description><![CDATA[Let&#8217;s start with gem colors: Many of you told that it would be weird to have the mana leech gem blue instead of orange. A decision had to be made between following the fantasy-hack-n-slash-rpg standard of mana always having blue &#8230; <a href="http://gameinabottle.com/blog/2013/04/gc2cs-various-updates/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; XP system &amp; outcome panel update</title>
		<link>http://gameinabottle.com/blog/2013/04/gc2cs-xp-system-outcome-panel-update/</link>
		<comments>http://gameinabottle.com/blog/2013/04/gc2cs-xp-system-outcome-panel-update/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 19:57:04 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=475</guid>
		<description><![CDATA[Today&#8217;s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I&#8217;ll try to sum up the changes that were made since then in these areas. The outcome panel&#8217;s look resembles that of the old chapters&#8217; more again, the &#8230; <a href="http://gameinabottle.com/blog/2013/04/gc2cs-xp-system-outcome-panel-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://gameinabottle.com/blog/2013/04/gc2cs-xp-system-outcome-panel-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Special fields insight</title>
		<link>http://gameinabottle.com/blog/2013/04/gc2cs-special-fields-insight/</link>
		<comments>http://gameinabottle.com/blog/2013/04/gc2cs-special-fields-insight/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 20:49:04 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[holiday season]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=469</guid>
		<description><![CDATA[Happy spring holiday Everyone! There is no April fool&#8217;s joke or easter egg hunt in this post, sorry. Previous chapters of GC had too few special (&#8220;epic&#8221;) fields compared to the large amount of total fields, pushing the game towards &#8230; <a href="http://gameinabottle.com/blog/2013/04/gc2cs-special-fields-insight/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Talisman</title>
		<link>http://gameinabottle.com/blog/2013/03/gc2cs-talisman/</link>
		<comments>http://gameinabottle.com/blog/2013/03/gc2cs-talisman/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 23:07:10 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=466</guid>
		<description><![CDATA[Another 2 weeks passed, and although it&#8217;s still not fully functional, I can now give you a short sneak peek into the talisman system. Many of you asked for some kind of loot system, now (ok, not now, in the &#8230; <a href="http://gameinabottle.com/blog/2013/03/gc2cs-talisman/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another delay of 2 weeks</title>
		<link>http://gameinabottle.com/blog/2013/03/another-delay-of-2-weeks/</link>
		<comments>http://gameinabottle.com/blog/2013/03/another-delay-of-2-weeks/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 07:43:03 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[hourglass]]></category>
		<category><![CDATA[labyrinth]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=459</guid>
		<description><![CDATA[I&#8217;m sorry to tell that you&#8217;ll have to wait two more weeks to have a sneak peek at the talisman system. There&#8217;s a lot more to show of this topic than what I could show you at the moment, I &#8230; <a href="http://gameinabottle.com/blog/2013/03/another-delay-of-2-weeks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Shadows + GCL is 2 years old</title>
		<link>http://gameinabottle.com/blog/2013/02/gc2cs-shadows-gcl-is-2-years-old/</link>
		<comments>http://gameinabottle.com/blog/2013/02/gc2cs-shadows-gcl-is-2-years-old/#comments</comments>
		<pubDate>Mon, 18 Feb 2013 20:42:28 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[labyrinth]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=451</guid>
		<description><![CDATA[So who or what are these shadows? As the story tells, they are powerful demons, second in line only after their queen, the Forgotten, the archvillainess of the GC series. Gameplay-wise, facing shadows should give you intense boss fights, repelling &#8230; <a href="http://gameinabottle.com/blog/2013/02/gc2cs-shadows-gcl-is-2-years-old/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Spells update</title>
		<link>http://gameinabottle.com/blog/2013/02/gc2cs-spells-update/</link>
		<comments>http://gameinabottle.com/blog/2013/02/gc2cs-spells-update/#comments</comments>
		<pubDate>Mon, 04 Feb 2013 22:14:08 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=442</guid>
		<description><![CDATA[There were some major changes done to the spells system since the first time I wrote about them. First, a few words about the strike spells: All 3 of these handy tools will have an area of effect, best used &#8230; <a href="http://gameinabottle.com/blog/2013/02/gc2cs-spells-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Achievements</title>
		<link>http://gameinabottle.com/blog/2013/01/gc2cs-achievements/</link>
		<comments>http://gameinabottle.com/blog/2013/01/gc2cs-achievements/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 21:51:24 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=436</guid>
		<description><![CDATA[I have to start with a confession: I&#8217;m an achievement addict. To give a mere example, I bought Torchlight 1 when it came out on Runic&#8217;s website, then bought it again on Steam just for the sake of achievement hunting. &#8230; <a href="http://gameinabottle.com/blog/2013/01/gc2cs-achievements/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GC2:CS &#8211; Monsters update</title>
		<link>http://gameinabottle.com/blog/2013/01/gc2cs-monsters-update/</link>
		<comments>http://gameinabottle.com/blog/2013/01/gc2cs-monsters-update/#comments</comments>
		<pubDate>Mon, 07 Jan 2013 22:17:27 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chasing shadows]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gemcraft]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://gameinabottle.com/blog/?p=426</guid>
		<description><![CDATA[Happy new year Everyone! No, I still can&#8217;t give you an exact release date. GC2:CS has got many (tiny, but many) improvements in the last 4 weeks, and as the pieces of the game start to get together, finally I &#8230; <a href="http://gameinabottle.com/blog/2013/01/gc2cs-monsters-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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