Main Page

GemCraft Legacy Collection coming to Steam!

Fellow Wizards!

The time has come to travel back and begin your journey anew. After working together with Armor Games, I’m happy to present you the first three GemCraft games together in one ominous package. Experience Chapter 1, Chapter 0, and Labyrinth again (or for the first time) on Steam!

Wishlist now! https://store.steampowered.com/app/4207990/Gemcraft__Legacy_Collection/

First screenshot of the next game

Hey Everyone,

And yet another year passed. This time though, I can finally show a screenshot of the game I’m working on as a detour from the GemCraft series, and as an experimental and study project getting comfortable with the Godot engine. It will be a culinary incremental game about gathering ingredients, collecting recipes to have those ingredients made into dishes during the outcome panel after each run, getting rewarded with coins, buying various upgrades, and getting better each cycle to eventually conquer the upgrade tree.

It’s still early in development, but the scope of the game is not that huge and the Godot engine is developer friendly, versatile and powerful, so I have high hopes for both a release next year, and for paving the way for the possibly final GemCraft chapter.

Have a peaceful winter holiday season, see you next year!

Merchandise

Hey Everyone,

And another year passed and still nothing to show about the ever eluding “next game”… But to bring you at least something this year, I’ve made a compilation of illustrations related to the former games, mostly the GemCraft series.

In case you or someone you know wanted a GemCraft mug or t-shirt for the winter holiday season, there’s still time to make it happen. You can download a zip file from the front page of gameinabottle.com, and use any of the images within, modify them if you like, and bring them to the local printing shop to get your own merchandise. There is a text file in the zip that tells more about the images, but here is a showcase:

I’ve also had some sample merch done to show you:

Sorry for still nothing more next-game-wise… Until next time, have a peaceful winter season and new year.

Winter greetings again

Hey Everyone,

It’s been a year since my last post of sign of life. Many of you asked about my health, and thank you for your messages, the liver I got fortunately works fine, I keep taking my meds and visit my doctor every three months.

I’m sorry but I still haven’t progressed enough to bring you screenshots of the next game. I could come up with all sorts of excuses from chronic fatigue to microplastics, but my main debuff is that I’m a black belt procrastinator, I have to work on that as well as on the game itself.

In the mean time, I wish all of you a peaceful holiday season.

Winter greetings

Hey Everyone,

Just wanted to wish every one of you a happy and peaceful holiday season and next year. Sorry for the pile of unreplied emails… I’ll write as soon as I have something ready to show about the next game.

Life Update

Sorry for the long absence. I was in hospital for 3 months over the last year. In a nutshell, I had PSC and needed a liver transplant. After some rough times, it seems I’ll live and can keep on making games. 🙂
My priorities are still making a non-GemCraft game next before returning to the series, possibly including remakes of the old chapters.
I have tons of unreplied emails, I’ll try to get to them as well.
I’ll write again when I have something worth showing.

Stay safe,
Peter

Iron Update for GemCraft Frostborn Wrath

Hey Everyone,

After a long wait again, GemCraft Frostborn Wrath has finally got a new major update!

The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.

A great bunch of bug fixes and QoL updates are included too, you can see the full list in the main menu.

Keep staying safe and have a great time playing!

GOG release and Steam Summer Sale!

Hey Everyone!

GemCraft Frostborn Wrath has finally arrived to GOG.com! Also, the Steam Summer Sale has started! You can get GCFW on both GOG and Steam with a 25% discount!

GOG:
https://www.gog.com/game/gemcraft_frostborn_wrath
Steam:
https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/

More updates are on the way, including the Iron Wizard mode update, please stay tuned, stay safe, and have a great summer!

Chilling Update for GemCraft Frostborn Wrath

Hey Everyone,

After a long silence, the Chilling Update for GemCraft Frostborn Wrath has finally arrived!
And, for a few days the game is at -15% on Steam as part of the Tower Defense save event.

https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/

And if you’re waiting for a GOG release, there might be good news for you too, the game might get on GOG as well soon!

Chilling Update details:

The initial difficulty of the game got a mixed reception, even after many smaller attempts to make the game’s overall feeling less unforgiving. So now, in addition to the original “Frostborn” difficulty, a new “Chilling” Game mode has been added for those players who just want to smash through the monsters and feel the mana flowing through their veins.

Existing Frostborn saved games can be switched to Chilling mode, so you don’t need to start over again for a monster-shredding freezing-edge experience. (Going back to Frostborn is not possible though.)

Chilling Mode features:

  • Freeze spell is given at start
  • +3 gem damage at first grade (causes a dramatic damage increase at higher grades)
  • 3 free buildings (except walls) can be built in every battle
  • +300 mana when a battle starts
  • 3x shadow cores drop from monsters
  • 2x xp on kills given by monsters in Journey battles
  • Reduced first wave hit points on later game fields (where first wave would be above 70 hp)

Other changes and fixes have been added as well:

  • Added many formerly missing trial fields
  • Range can be decreased for lanterns and pylons
  • Vital link trait power reduced from 10% to 3% per level
  • Hp multiplier per wave is set to 1.1 for all endurance fields (it was varying between 1.1 and 1.11)
  • Getting different slow rate gem hits works properly now
  • New option shows larger info panels when at higher resolution than 1920×1080
  • Disabling weather effects works now
  • Hatred and Awakening battle traits have been severely nerfed
  • Random special enemies have less hp, especially in later waves
  • Decreased strike spells’ skill level charge time decrement bonus by half
  • Halved the hp percent loss taken by shrine strikes
  • Gems reach hit milestones sooner above 1.000 hits
  • Changed the redundant talfrag property to ‘extra hp taken by ice shards’
  • Added range circle to the pylon placement helper
  • Fixed missing lines in the talisman summary list
  • Added all formerly missing journey note illustrations
  • Lots of other minor fixes

Stay safe and have a great time!

GemCraft Frostborn Wrath released!

Hey Everyone,

GemCraft Frostborn Wrath is finally out, actually it’s been out for one week by now, but it was such a crazy rush that I didn’t have the time to write a proper post about it yet.

https://store.steampowered.com/app/1106530/GemCraft__Frostborn_Wrath/

So far, 11 updates have been shipped for the game, with lots of improvements, lots of bug fixes and difficulty adjustments.

More content and tweaking is on the way. I hope you’ll give the game a try, and that you will like it!