GemCraft Labyrinth update v.1.20

It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit…
The lots of mails I got from you have reached the critical mass*, so I decided to update GCL just once more, replacing the old v.1.17 in all the four flavors (Armor Games, Kongregate, Mochi, GamerSafe).

GemCraft Labyrinth v.1.20 changes & fixes:

  • Hue mismatch of purple gems (in-game vs map info panel) fixed
  • Some more typos fixed
  • Field G7 has all gem types available now
  • Added the text “Ctrl-click to send all remaining waves” to wavestone info panels
  • To improve performance, only 7 monsters get drawn at a time per tile
  • Fixed a Kongregate-only bug where beaten endurance runs gave XP multiplier after 1336 waves only, instead of the actual total endurance waves of 1337
  • The awful lag caused by the lime trap exploit was fixed while trying to keep the exploitable nature (not to ruin the fun)
  • When using the wild gem skill, it was impossible to achieve the “no more than 2 gems while spending 5.000 mana” journey amulet with 2 gems

Varying on sites and platforms, it can take hours to days until the new version gets available.

*Ok, I was convinced by your emails now, but please don’t send me a signed petition asking to give a GC2 release date, make GC for Android, Blackberry, Xbox, multiplayer, give you an early beta, making GCL free, making GC2 free (selling T-shirts, using donate buttons, ads…), enabling comments or anything.

  • Comments: You can comment on our Facebook page (I can’t promise to reply though), discuss stuff on Armor Games or Kongregate, email me (it might take months, but it’s 93% certain I’ll reply).
  • Paid premium: instead of arguing about $5 endlessly, let me thank all of you again who supported us by purchasing the premium edition of GCL. You make it possible for us to pay the bills and thus to work on GC2!
  • Release date and future plans: Everything has its time, please let’s focus now on making GC2, I’ll give you the release date at the end of a blog post 4 weeks prior to release.

Have a great time playing on!

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