GemCraft Labyrinth trailer and release date!

Hey Everyone,

Here is our holiday gift for you!
http://www.youtube.com/watch?v=p2JU11SuCkc

Sorry for not replying to your comments for the past few days, I was busy making the video. But now, finally, here it is, we hope you like it! 🙂

And the release date:
GemCraft Labyrinth will be released in January, 2011.
(if you need an exact release date, then January 31, but probably a few days earlier.)

Some of the things will look different in the game, the gameplay will be slower on normal speed than it is in the video (I don’t know why, but it became too fast during the recording). There are some things in the vid that I haven’t talked about yet, I will write more about the game in the first days of January.

We wish you a great holiday and a new year full of great game releases! 🙂

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185 Responses to GemCraft Labyrinth trailer and release date!

  1. Gabor says:

    Is there going to be an Android version, or is it Flash only? I’d love to play this on my phone…

    • Bar Ilan says:

      I don’t think Peter really through of that. He talked about his plans GC2 on Facebook, but never about Android. My educated guess is that it won’t be, and GC2 won’t be too. Look out GC3, especially if you master the community support.

  2. Armor Games says:

    When GCL will release? And I seen the video of Gemcraft Labyritnh that this game will release in January… What day that this game will be released?

  3. mk1 says:

    January 31

  4. Mizmodigg says:

    GemAnvil(cloning), TimeFreeze AND no limits on specials! Makes me think of the hour-long games where I sat combining gems like a maniac and still couldn’t keep up with the waves in gc0. It all seems so wasted now… All levels maxed out, all that remains is combining, combining , combinging * 2^19… try doing that making anything other than prismatic or default gems. That gem was probably awesome, if I had it 30 waves earlier… But by the time I had finished to level 19, all mobbs was virtually invulnerable, so I simply bombed all my mana-gems, and called it a night.

    Give me gem-cloning, time-freeze and awesomeness! Now that I can no longer enjoy gc0, please keep your 31th of January deadline. 🙂

    I’m just wondering if there are any limits on fire-speed, range, or damage, based on level or otherwise. Also, can one specify what kind of monster gems should target? Is there a fix for gems with long range that repetitively fire wasted shots at monsters as they reach the tower, and teleport to safety?

    • Einfach says:

      Why didn’t you supergem an 11? It’s useless to keep upping the grade of your damage gems. Only use high-grade gems (15-19s) for angering.

      • Mizmodigg says:

        I already had that map littered with 7-12 lvl supergems in traps and towers. It was these gems that kept me alive(mana-traps), but my point was that gem-level and how fast one could humanly create/combine gems for damage did not scale with the waves.

        I’m not sure, but I think the map was one of the last ones with splash, mana and bounce, and I think I was in the upper hundred(~170) of waves, but by then I could no longer kill mobs.

        I don’t cheat, as it ruins the game, but I have it hard to see how one can keep up with combining, and even supercharging, even when mana is limitless(mana&splash in traps), time is slowed down(all those traps, and all those mobs forced the fps down), and with gems with damage in the tens of thousands can’t do anything to mobs with all armor stripped off, simply because their health is hundreds to thousands of times that of the combined gem damage.

        My level 19 gem was mostly a product of curiosity, I had unlimited mana, and wanted to explore the limits for boosting damage. Turned out to be a waste of time.

        • Einfach says:

          I have had gems at millions of damage that I used to beat all 228 waves. The gem itself was Grade 15 (should have been G11; it’s more economical) and I combined it with tens of thousands of 6s to achieve this result.

          • Mizmodigg says:

            Regardless of you doing that manually or by script or cheating, was it fun?

            Besides, with some light skimming of forums and the like, I can only see people talking about making gems with ~10k damage, legally anyway…

          • fractalman says:

            I try to make 10 gems with 100k damage; I get 5-6 set up by wave 100, but then something external kills my game.

            no scripts/hax/whatever, just ordinary lag.

      • GreenToast says:

        i think the deadline for firing speed is around 170-180.

  5. Lucas Muraguchi says:

    Trailer: EPIC!
    Time freeze: great (strategy>clicking freak)
    Different design for different gem levels: What I missed in previous GC.
    No-limit skills: nice
    !3X13 Map: Brilliant! (I REALLY liked it)
    Large paths+walls: what I have always wanted.
    Greater proportion: good choice.
    Gem focus: good
    More skills: Can’t wait to use them.
    Killing counter: very clever.
    demolition cap: interesting. (I like juggling, but agree that juggling abuse makes any game sux)
    overall design: exactly what I expected.
    Amplifiers: YEAH!
    Gem Anvil: interesting.
    Battle settings: better this way.

    The only matters i’m worried:
    – Choose whatever gem type you want is great and will make things easier and faster. But for me random gems are a CHALLENGE, and also a part of the game’s differentials. Won’t it become too predictable and simple?
    – Unlockable gem types is a great idea. Bu if you can unlock every gem type in every level. I’m afraid players will use a similar strategy everytime. Limited gem types forced me to always come up with something different.

    BTW, GCL isn’t even out, and is already my favourite game.

    (Do you need any beta testers?)

    • Bar Ilan says:

      He’s afraid that the game will be pirated, so there will be no beta testers.
      Peter said several times that he’s a fan of experimenting and making things different. I mean different skills (some canceled), different rules, and so on, and so on.
      If choosing gem types and unlockables don’t work, they will be removed in GC2. Peter said several times that he made this game more as a preparation for GC2 than independent one.
      My point is, whatever bad things happen, it won’t be that bad, and will be improved in GC2 (your favorite game from this second(joke). Cheers!
      The only thing we need to hope (desperately) for, is to have enough people buy the game.

      • iamagemtdfanyay says:

        maybe it should cost x2 mana to select what type of gem you want? just an idea

        i don’t think using the same strategy will be possible, since the levels and waves are different…
        but the game will always be a challenge, and if its not, just change the battle settings 🙂

      • Lucas Muraguchi says:

        Thanks for the answer.

        BTW, I forgot to mention: what about supergemming?
        Will combine with many small grade gems still be better then leveling them up?
        I always thought it was unreasonable.

        • Bar Ilan says:

          There will be no supergemming in order to provide more different strategy.

          • Lucas Muraguchi says:

            My dreams are coming true!

          • Pete says:

            Not mine, supergemming and superangering, though unintended, showed the genius of his design by allowing such awesome scalability.

            If you didn’t want to supergem, you really didn’t have to, and you could still beat all levels and modes.

            If you did want to supergem you could really enjoy a good long game and go for a crazy high score.

            I’ll really miss it.

  6. happynewyear says:

    peter must be busy with somthing…he has not responded in a while

    • Bar Ilan says:

      The final days before production are always the busyest.

      • iamagemtdfanyay says:

        i think it will be impossible for him, to finish alot of work and then betatest it for alot of bugs…in around 3 weeks

        • Bar Ilan says:

          January 31 IS the deadline for all work. There are no beta testers, and he may as well have finished the work 4 weeks ago, and been fixing the bugs all this time.

    • GreenToast says:

      probably working with a few errors

  7. berniw says:

    greetings from the HI blog! ill try to master this game, but it’ll take a week or two…

  8. Einfach says:

    3 weeks to go.

  9. iamagemtdfanyay says:

    this is more exciting than christmas 😀

  10. Pingback: Gemcraft Last Chapter Labyrinth

  11. Blogged in Germany about the release. Hope you bring it soon on. Great Video and Great GC Fan!

    Greetings from Germany

  12. Robert says:

    Does anyone else secretly hope that it will come out before January 31st? Like maybe January 15th? 😉

    • Bar Ilan says:

      January 29th.
      I wish peter made a reply explaining himself, instead of putting a random Pingback out here. Surely it can’t be that hard to simply state that you released a German preview.

      • Matthew M says:

        I believe there should be at least one more blogpost before the release (or shortly afterwards), namely on beacons (and other not-yet-presented stuff) – although Peter never really *promised* it, but he did say this:

        on December 23, 2010 at 15:06 Peter says:
        “Beacons: ok, in a later blogpost.”

        So if he manages to do it (give us a “sneak peek” on beacons) before the release, then we should hear from him soon (in a few weeks or so – oh wait, the game comes out in a few weeks :P).
        But for now… we wait..

      • Peter says:

        Pingbacks are like regular comments, it’s not me who put it here. I can’t even speak German.
        They talk about a “GemCraft 3”, but that must be the result of my chaotic chapter numbering. (chapter 1 is chaper 1, but many say “chapter 2” to GC0, and I fear they will say “chapter 3” to GCL, so, the de facto title of GC2 will be “GC chapter 4” 🙂

        • Bar Ilan says:

          Thanks, it’s just I never really used pigbacks.
          Your ‘chaotic chapter numbering” is your own fault. I have no idea how to fix it, but I will surely help people who get confused on this forum. Do not despair.

          • Lucas Muraguchi says:

            It’s chaotic, but I like it.
            I personally like non-linear stuff. Not being that conventional is interesting.
            It enriches the storytelling (even if it’s just a bit).

            So we have 1 – 0 – Lost – 2

          • Bar Ilan says:

            I agree. But non-linear shouldn’t mean making people confused. A couple of games (look The Wither 2) manage it. Also, it my perspective non-linearity has more to do with choice than amount of games made.

  13. Tommmmmm says:

    I’d love to see new gemcraft !

    One thing that I pray for: that you get all skills maxed at the end of the game.

    With gc zero I maxed skills in like 3/4 so I was too bored to play remaining 1/4

    please please make game slower in prgorres !!!!!!

    • Bar Ilan says:

      Some skills won’t have maximums. It will take pretty long to explain everything, so in two words, it will be more complex than on GC0