Tag Archives: gemcraft
GC2:CS features – sparks, monsters
Hey Everyone, Today I talk about sparks and monsters (and how the game got faster).
GC2:CS features – gems
Hey Everyone, It’s only the second post in the series I just started 2 weeks ago, but I’m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each … Continue reading
GC2:CS features – battle frame, battlefield grid, buildable buildings
Hey Everyone, Finally, here is the first of the series of blogposts paving a long path, at the end of which GemCraft chapter 2: Chasing Shadows will be released. 🙂 If you missed my last post, a short recap: starting … Continue reading
GemCraft 2 first screenshot + Happy holidays!
A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2!
GC Labyrinth final update: v.1.17
Ok, this is the last one. There are still some minor bugs and features asked for but not fulfilled, but anything from now on will be left to be considered for GC2. So, unless there is some major bug (that … Continue reading
GC Labyrinth update: v.1.14
The last build before the game goes global – get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games – coming next week! Fixes & changes in GCL v.1.14:
GCL update: v.1.13
I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.
GCL update: v.1.12
A new version of GemCraft Labyrinth is up again at Armor Games. Still more bugfixes to come later. Changes and fixes in GCL v.1.12: fixes: -shadows no longer spawn monsters at closed areas, which caused the game to crash -7×700 … Continue reading