Tag Archives: gemcraft
GCL update: v.1.13
I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.
GCL update: v.1.12
A new version of GemCraft Labyrinth is up again at Armor Games. Still more bugfixes to come later. Changes and fixes in GCL v.1.12: fixes: -shadows no longer spawn monsters at closed areas, which caused the game to crash -7×700 … Continue reading
GC Labyrinth major update: v.1.10
A major update, v.1.10, for GC Labyrinth is here! Here is the list of recent changes/fixes:
GemCraft Labyrinth released!
The waiting is over… the location of the Labyrinth has finally appeared on your magic map. Good luck on your journey! GemCraft lost chapter: Labyrinth – available now at ArmorGames.com! If you find any errors in the game, please write … Continue reading
GCL: 3 weeks until release…
Happy new year Everyone! We put all the effort we can to make GemCraft Labyrinth out this month, so I won’t write long now and can’t keep an eye on your comments for the next few weeks. Not so when … Continue reading
GCL latest features 2010.XII.10.
So, last time I told I would talk in detail about those other features I only mentioned, but, starting last weekend, I also made some fundamental design changes.
GCL map, battle settings, skills
Let’s start the last month of the year with the screenshots I promised long ago.
GemCraft Labyrinth – latest features report – 2010.XI.17.
Going deeper into the Labyrinth, here are the latest ready-to-show features:
