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GCL release date: one more week -> 2011.Feb.07.

Hey Everyone,

We’re very close to the release, but need one extra week to make all the final touches. We’re working closely with the guys at Armor Games on the purchase process, while I’m also trying to get the game to load-save both locally and on the server. The tutorial panels are finally done.

Why one more week and not just a few more days: Becase if the game is released on Friday and there’s a critical error to fix (like saved games not working – ugh…), there will be noone in the AG office to upload the patch I make. If we release the next Monday, there will be the whole week ahead to upload hotfixes for the first days’ errors.

What’s still left to do:
-finishing the load-save-purchase system (today and maybe tomorrow)
-new sounds (no, it’s not the reason for the delay)
-playtesting (well that’s a reason, and no, there won’t be a beta period)
-scripted events/animations on epic stages
-writing the strategy guide (ok, it’s a mini task)

GemCraft for iPhone is also on its way, I will write more about it once GCL is out.

So, 12 more nights to sleep (or play Dead Space 2) before the big day. 🙂

GCL: 3 weeks until release…

Happy new year Everyone!

We put all the effort we can to make GemCraft Labyrinth out this month, so I won’t write long now and can’t keep an eye on your comments for the next few weeks. Not so when the game will be out – we’ll process all the feedback and try to fix all the errors you find. For now, just please let us work on it, we’re getting there. Continue reading

GemCraft Labyrinth trailer and release date!

Hey Everyone,

Here is our holiday gift for you!
http://www.youtube.com/watch?v=p2JU11SuCkc

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GCL latest features 2010.XII.10.

So, last time I told I would talk in detail about those other features I only mentioned, but, starting last weekend, I also made some fundamental design changes.
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GCL map, battle settings, skills

Let’s start the last month of the year with the screenshots I promised long ago.
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GemCraft Labyrinth – latest features report – 2010.XI.17.

Going deeper into the Labyrinth, here are the latest ready-to-show features:
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Some GCL story panel illustrations while you wait

While I’m still working on those features I want to show you before the release, the story panel illustrations (ok, not the most important part, but they still had to be done) are complete. Continue reading

GemCraft Labyrinth – progress report, more insight

Hey Everyone,

Still don’t except the game released next week, but we’re making progress. Here are some screenshots and some more info about the new and changing features.
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GemCraft news and things

GCL release date postponed
Let’s start with the bad news: GemCraft Labyrinth will not be ready any time soon, it’s still far from being completed. Continue reading

New game: Reeelz

A little something you can have fun with while you wait for the next GemCraft, here is the game, called Reeelz, we have been working on in the last two weeks (about 40 total net working hours). Continue reading