Hey Everyone!
Sorry for the constant delay, finally the chapter map got in shape enough for a screenshot. Even though everything was already changed several times back and forth, nothing is final.
The map will consist of 26 diamond tiles labeled Z to A (there were a bunch of different layout plans, but the winner was a nice solid shape using all the letters of the English alphabet). Your journey will start at the frozen ends at the Northern end of the map, from where you can hopefully return to the Spiritforge with a revenge best served frozen, hence the reverse letter labeling order.
There will be different looking field tokens for each field types, similarly to how it worked in Chasing Shadows, but the light sockets will show the completion of 3 battle modes, instead of 3 difficulties.
Endurance mode won’t be an extension of a normal battle anymore, you can start an endurance run from wave 1, and it will have its own XP and completing an endurance will light up the second socket on the field token. (More on changes to endurance later.)
Each field will have a Trial mode, which will be very similar to vision fields from GCCS, meaning, available skills and mana will be set for each trial, regardless of how far you have advanced in the game, putting you to challenges you can’t hack by getting to wizard level 1000. Precious loot such as skills and unique talisman fragments will be obtainable by winning trails.
Next time (in a month or so?) I’ll tell more about the changes to the skill tab. Thank you for staying tuned!