GCFW dev update: wraiths, strike spells

Happy new year Everyone!

Today I’ll talk about a new creature you might meet in the game, as well as changes to the strike spells.

Monsters are evolving and finding new ways to put you to a challenge. A new kind of flying creature, called wraith, will appear from time to time through battles, similarly to apparitions and specters, but instead of just flying through or trying to steam a gem, wraiths will provide damage being reduced by 15% for all the monsters, and they will fly around and keep supporting monsters until shot down. More wraiths mean more trouble, their effect can stack up to 90% damage discarded at 6 wraiths, making monsters much more fierce.

Strike spells have been fit for the game’s chilling theme. In addition to freeze, you can cast whiteout on monsters to make them weak and confused, and you can tear through them with ice shards for a huge instant damage.
Each strike spell works in synergy with 2-2-2 gem types (to hopefully bring all gem types more into the game), so for example freezing monsters will make armor tearing more effective as well as critical hits dealing even more damage. The gem type buttons have been rearranged so that each of them are visually in the same column as their corresponding strike spell.

Quite a short post again, but at least we’re getting closer… See you in February with the new GCFW chapter map (not hexagons this time)!

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