A little something you can have fun with while you wait for the next GemCraft, here is the game, called Reeelz, we have been working on in the last two weeks (about 40 total net working hours).
It all started after I played Achievement Unlocked 2, and especially the slot machine on floor 3. A year ago I saw the card game Fluxx on the net and liked it so much I bought it over Amazon, and I wanted to make a game some day which contains figures (Fluxx calls them keepers) you can collect and combinations (or goals) you can achieve. And the slot machine scene gave me the starter push. That’s about all our game has in common with the two titles above, the final game we came up with, Reeelz, is a slot machine with 7 reeelz, and 150 combo cards you can achieve.
Sounds simple to make, right? Well, it seemed to me so at least, no more than a weekend and it would be done I thought. This small project showed how greatly I can underestimate the development time. Sure, it was not a two weeks’ intensive workshop, but the calendar doesn’t see the everyday time demanding activities, nor did I.
Being apathetic from the endlessly extending GCL project, I couldn’t resist the temptation to take a weekend (and then the rest of days needed) off and make this game. Temptation is a major element of the game too, you are presented with many options (the final deck has 150 instantly pursuable combos), many of them easy to take down, but clicking all the easy combos will lead you nowhere. Check out the game, and maybe the Strategy Guide for more tips.
There are news and things to talk about with GemCraft as well, I will give it a new blogpost tomorrow.
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