{"id":610,"date":"2014-12-08T14:33:15","date_gmt":"2014-12-08T13:33:15","guid":{"rendered":"http:\/\/gameinabottle.com\/blog\/?p=610"},"modified":"2014-12-08T14:33:15","modified_gmt":"2014-12-08T13:33:15","slug":"gc2cs-v-1-1-0-released","status":"publish","type":"post","link":"https:\/\/gameinabottle.com\/blog\/2014\/12\/gc2cs-v-1-1-0-released\/","title":{"rendered":"GC2:CS v.1.1.0 released!"},"content":{"rendered":"<p>Hey Everyone,<\/p>\n<p>After months since the last update, a major update for GC2:CS is finally here! This is a huge step towards making the game ready to be Steam ported, which as of now is planned to take place at Q1 2015.<\/p>\n<p>New features\/content and changes in v.1.1.0:<!--more--><\/p>\n<ul>\n<li><strong>Permafreeze exploit gone:<\/strong> Freeze spell effective and recharge times pulled apart, Early waves don&#8217;t charge spells and shrines faster in endurance mode and final\/vision fields, Shrine of focus can&#8217;t be given by sparks anymore<\/li>\n<li><strong>Enrage waves with multiple bombs per click<\/strong> (prototype mode): Mousewheel or press Up\/Down while over the gem bomb button to set the amount to drop<\/li>\n<li>Fixed: tombs with 0 armor left didn&#8217;t show the amount of monsters inside<\/li>\n<li>Field skill requirements are highlighted in field info boxes now<\/li>\n<li>Barrage doesn&#8217;t target mana shards anymore<\/li>\n<li><strong>After unlocking more than 180 achievements, you can reset your achievements once for a 120 skill points rewards<\/strong><\/li>\n<li>&#8216;Open a previously opened tome chamber&#8217; also gives &#8216;Open a tome chamber&#8217; now after resetting achievements<\/li>\n<li>Feedback email address added to the credits info box<\/li>\n<li>Change log &#8216;button&#8217; and version number swapped text colors<\/li>\n<li>Unlocked achievement info panel stays longer, keeps its size if the game window (browser) is zoomed, also fixed a bug with multiple achi panels appearing\/disappearing resulting in uneven spaces between the panels<\/li>\n<li><strong>Achievements can be filtered via tags<\/strong><\/li>\n<li><strong>Harder achievements give more skillpoints<\/strong><\/li>\n<li>Field H4 made slightly easier<\/li>\n<li>Fixed: shrine of time made originally slow monsters faster<\/li>\n<li>Random shadow and spire events can&#8217;t happen before wave 20 now<\/li>\n<li>The field info box shows the actual wave amount now when boosting with battle traits or choosing a higher difficulty<\/li>\n<li><strong>Beating fields on Glaring difficulty gives a one time 3 skill points reward for each field, Haunting gives additional 6 skill points<\/strong><\/li>\n<li>No extra xp is given by the increased monster hp in enraged waves (enrage xp bonus and fury skill still works)<\/li>\n<li>Mana shards don&#8217;t give multiplied mana anymore<\/li>\n<li>Fixed a rounding error with talisman fragment properties resulting in the sum panel not adding up correctly<\/li>\n<li>Fixed: X5 blast didn&#8217;t remove special enemies<\/li>\n<li>Random shadows don&#8217;t appear on looming difficulty<\/li>\n<li>Removed: random shadows, spires, specters had 25% chance to arrive in pairs when playing above looming difficulty<\/li>\n<li>Shadow cores can&#8217;t go below zero anymore when entering the map (sorry!)<\/li>\n<li><strong>The xp field during battle shows the total value (premultiplied with the traits\/difficulty multipler) for better comparison with the field xp record<\/strong><\/li>\n<li>Reduced possession obelisk monster hp increment<\/li>\n<li>High hp spires have lower damage limit (survive more hits)<\/li>\n<li>Fixed: sealed gem info panel stats not updating<\/li>\n<li><strong>Wizlevel based skill cap removed; skills have either a maximum level of 45 or no limit<\/strong><\/li>\n<li>Stepping time (clicking on pause button) preserves building selection now<\/li>\n<li>Fixed: enchanting a socketing-in-progress gem in an amplifier didn&#8217;t give the amp bonuses<\/li>\n<li><strong>During endurance, the game tries to save the earned xp every 3 minutes and grant it on load in case the game crashes<\/strong><\/li>\n<li>Fixed exploit: Fury skill finally does what it always said, it gives a one time xp bonus to monsters of enraged waves<\/li>\n<li><strong>Level xp requirements are back to reasonable<\/strong><\/li>\n<li>New curse modifier: Beacon effects have 75% failure chance on target<\/li>\n<li>True colors and Amplifiers skills switched locations in the skills screen<\/li>\n<li>Touch of wisdom spark has been nerfed<\/li>\n<li>Core spell buttons look faded if there&#8217;s not enough mana<\/li>\n<li>Late wave monster hp made slightly lower all across the game<\/li>\n<li><strong>Old saved games get converted to v.1.1 on load, chopping field xps above 1 billion (everything else kept intact)<\/strong><\/li>\n<li>New achievements added<\/li>\n<li>Uncapped skills : all component skills, True Colors, Radiance<\/li>\n<li>Shrine of Blades damage capped at 40% of hp<\/li>\n<li>Shrine of Wisdom gives less xp<\/li>\n<li>Suppressing gem property increases more when combining\/upgrading<\/li>\n<li>Several fields have been modified<\/li>\n<li>Several sounds have been modified<\/li>\n<li><strong>Replaced trait Beacon Storm with Hatred, allowing difficulty scaling on a major scale for a higher xp multiplier bonus<\/strong><\/li>\n<li>Added pressed state look for buttons<\/li>\n<li><strong>New fields to be explored<\/strong><\/li>\n<li><strong>Slowing gem reworked, gem skill increases duration instead of speed ratio<\/strong><\/li>\n<li>Fixed: entering the traits panel and then dragging a talisman fragment into the bottom inventory row didn&#8217;t deny starting the battle<\/li>\n<li>Text changes and fixed typos<\/li>\n<li>Beacons spawned via enraging have much less hp and armor<\/li>\n<li>Monster hp is limited at 10^300 to avoid infinity \/ invulnerability<\/li>\n<li>Fixed a possibly crashing bug involving vfx particles<\/li>\n<li>Missed AG quests will be checked and given if their corresponding achis are unlocked<\/li>\n<li>Weather effects on monsters made 50% stronger<\/li>\n<li>Fixed: orblets carried by monsters hit with sealed GoE disappeared<\/li>\n<li>Vision fields give one time rewards of 13 skill points<\/li>\n<li>Fixed several achievements<\/li>\n<li>Finally: clicking outside the game while in battle pauses the game (if enabled in the Options screen)<\/li>\n<li>New option: Show grade text for gems in traps (regardless of grade)<\/li>\n<li>New option: Screen shaking effect for major blasts<\/li>\n<li>Fixed: getting a compass reward and losing the battle made the reward lost forever; old saved games get rewarded field tokens unlocked (fragments can&#8217;t be retrieved, sorry<\/li>\n<li>Fixed: restarting a field didn&#8217;t refresh the compass hints in the waiting screen<\/li>\n<\/ul>\n<p>Thank you for all your valuable feedback in the past months, I still haven&#8217;t got to the end of the email pile and there are lots of feedbacks left in the to-do list, so there will be more feature tweaks and bugfixes (surely there will be bugs) hopefully soon.*<\/p>\n<p>*&#8221;Hopefully soon&#8221; and &#8220;Sorry for the delay&#8221; are trademarks of Game in a Bottle.**<\/p>\n<p>**Ok, I borrowed this joke from the Blizzcon 2014 Diablo III What&#8217;s next panel. One of the few things that helps me keep calm despite falling beyond every deadline is that many other game studios, large and small, take their time too.<\/p>\n<p>We&#8217;ll be on full alert and try to quickly fix major bugs that arrive with this release.<\/p>\n<p>Have a great time exploring!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey Everyone, After months since the last update, a major update for GC2:CS is finally here! This is a huge step towards making the game ready to be Steam ported, which as of now is planned to take place at &hellip; <a href=\"https:\/\/gameinabottle.com\/blog\/2014\/12\/gc2cs-v-1-1-0-released\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[13,5,11,16],"class_list":["post-610","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-chasing-shadows","tag-gemcraft","tag-release","tag-update"],"_links":{"self":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/comments?post=610"}],"version-history":[{"count":5,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/610\/revisions"}],"predecessor-version":[{"id":615,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/610\/revisions\/615"}],"wp:attachment":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/media?parent=610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/categories?post=610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/tags?post=610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}