{"id":475,"date":"2013-04-15T21:57:04","date_gmt":"2013-04-15T19:57:04","guid":{"rendered":"http:\/\/gameinabottle.com\/blog\/?p=475"},"modified":"2013-04-15T21:57:21","modified_gmt":"2013-04-15T19:57:21","slug":"gc2cs-xp-system-outcome-panel-update","status":"publish","type":"post","link":"https:\/\/gameinabottle.com\/blog\/2013\/04\/gc2cs-xp-system-outcome-panel-update\/","title":{"rendered":"GC2:CS &#8211; XP system &#038; outcome panel update"},"content":{"rendered":"<p>Today&#8217;s topics were covered in the posts of <a href=\"http:\/\/gameinabottle.com\/blog\/2012\/10\/gc2cs-features-%E2%80%93-xp-system-battle-outcome-panel\/\">2012-Oct-15<\/a> and <a href=\"http:\/\/gameinabottle.com\/blog\/2012\/11\/gc2cs-world-map\/\">Nov-12<\/a>, now I&#8217;ll try to sum up the changes that were made since then in these areas.<\/p>\n<p><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-477\" title=\"gc2-20130415-2\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-2.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-2.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-2-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p><!--more-->The outcome panel&#8217;s look resembles that of the old chapters&#8217; more again, the multiple info tabs were removed, and instead, when you roll over a main stat, you can see its details in a hovering infobox.<\/p>\n<p>The various items you get during a battle will get listed again in a row at the bottom of the panel again, as seen in Chapter 0 and Labyrinth. Everything from newly discovered fields&#8217; tokens to talisman fragments to shadow cores, even the unlocked achievements will appear here.<\/p>\n<p>The XP bar was removed as well, now it&#8217;s visible exclusively in the world map screen.<\/p>\n<p><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-476\" title=\"gc2-20130415-1\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-1.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-1.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2013\/04\/gc2-20130415-1-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p>Talking of which, the visual representation of the &#8220;primary XP &#8211; secondary XP&#8221; system was changed, going from both ends seemed a good idea at first, but it didn&#8217;t work well, so now the XP bar fills up from the left, with the primary (&#8220;true&#8221;) and secondary XP having different colors, and a transparent slice of the bar showing how far the secondary XP can still stretch.<\/p>\n<p>The XP bar&#8217;s infobox tells you how much more secondary XP you can still get, the &#8220;secondary XP pool&#8221; increases every time you level up. If you need just a little more XP to level up, but can&#8217;t beat your prevoius XP records, you will still be awarded with XP, but that taps on the secondary pool until it depletes.<\/p>\n<p>As a minor comfort feature, your wizard level will be visible without having to roll over the XP bar.<\/p>\n<p>&nbsp;<\/p>\n<p>Three more posts until the summer blog break:<\/p>\n<p>29th of April:<br \/>\nmonsters update again<br \/>\nrevised monster ability system<br \/>\nmonster abilities in action<br \/>\nrevised health regeneration feature + orange gems<br \/>\nrevised bloodbound gem<\/p>\n<p>13th of May:<br \/>\nsparks &amp; shrines in action<br \/>\ntalisman revisited<\/p>\n<p>27th of May:<br \/>\nachievements update<br \/>\nvision fields<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I&#8217;ll try to sum up the changes that were made since then in these areas.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[13,14,5,7],"class_list":["post-475","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-chasing-shadows","tag-development","tag-gemcraft","tag-screenshots"],"_links":{"self":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/475","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/comments?post=475"}],"version-history":[{"count":6,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/475\/revisions"}],"predecessor-version":[{"id":483,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/475\/revisions\/483"}],"wp:attachment":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/media?parent=475"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/categories?post=475"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/tags?post=475"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}