{"id":296,"date":"2012-06-25T17:22:58","date_gmt":"2012-06-25T15:22:58","guid":{"rendered":"http:\/\/gameinabottle.com\/blog\/?p=296"},"modified":"2012-06-25T17:22:58","modified_gmt":"2012-06-25T15:22:58","slug":"gc2cs-features-updates-more-insight","status":"publish","type":"post","link":"https:\/\/gameinabottle.com\/blog\/2012\/06\/gc2cs-features-updates-more-insight\/","title":{"rendered":"GC2:CS features &#8211; Updates &#038; more insight"},"content":{"rendered":"<p>In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-297\" title=\"gc2-0625-1\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-1.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-1.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-1-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><!--more--><\/p>\n<p>First, the bloodbound and poolbound gem components: In the previously told version white and black gems affected only a part of the other colors, excluding slowing and chain hit entirely, with fears that they would go out of control. But this solution wasn&#8217;t too elegant, and to make the 3&#215;3 gem button grid reflect the black-white gems&#8217; affected components, the colors had to be mixed up, making the grid less pleasing to the eye altogether.<br \/>\nNow, both black and white can boost all other types (except each other). Why: modifications to the math behind how the actual slowing etc. values are calculated made it easier to prevent going out of control (it&#8217;s about having an indefinitely boostable raw value and using logarithm for calculating the actual value, which gives rapidly diminishing results after the &#8220;ideal&#8221; intended maximum value of the gem attribute is exceeded).<\/p>\n<p>Gems won&#8217;t have the hard cap of 3 on component abilities, but the more components a gem will have, the lower the &#8220;penalty multiplier&#8221; each abilities will get (for example, a pure gem will have its special ability at full power, dual gems have 70-70% power modifier, 5 component gems have 35% for each spec, etc).<\/p>\n<p>New feature: one click gem deployment &#8211; click on an empty tower\/trap\/amp to place the topmost gem in the inventory into it, without the drag-n-drop hassle.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-298\" title=\"gc2-0625-2\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-2.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-2.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-2-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p>The increased versatility of amplifiers (namely, the ability to boost shrines) comes at a price: there will be a deployment time just like with towers and traps. This is to prevent &#8220;hit and run&#8221; amplifying shrines just for the moment of activation.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-299\" title=\"gc2-0625-3a\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3a.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3a.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3a-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-300\" title=\"gc2-0625-3b\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3b.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3b.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-3b-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p>A rapid wall building feature was implemented since the buildings blogpost: drag to place a long horizontal or vertical line of wall, keeping shift pressed allows you to quickly place more wall segments (e.g. cascade, spiral).<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-301\" title=\"gc2-0625-4\" src=\"http:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-4.jpg\" alt=\"\" width=\"540\" height=\"360\" srcset=\"https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-4.jpg 900w, https:\/\/gameinabottle.com\/blog\/wp-content\/uploads\/2012\/06\/gc2-0625-4-300x200.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p>The mana pool info panel shows separate bonuses (XP, mana over time, mana per kill), with the mana regeneration over time being given exactly instead of a cryptic multiplier value. All these values can get bonuses from multiple sources (including the level of the mana pool, hence the info panel in which they are shown).<\/p>\n<p>Hot key for switching info panels&#8217; visibility will go to &#8220;.&#8221; instead of the current &#8220;I&#8221;, which was too close to &#8220;U&#8221; for upgrading, causing the info panels to disappear accidentally.<br \/>\nThere&#8217;s a plan to make shortcut keys redefinable, not 100% sure yet if it will arrive in v.1.0. or later patches or not at all, it would be great to have it in the game I think.<\/p>\n<p>Pressing Q will cycle through 1x-3x-9x speeds instead of switching back and fort between 1x and 3x.<\/p>\n<p>And last, many of you told either that the game should be more pale or more vivid. I know there&#8217;s no setting that would appeal to everyone, and this really shouldn&#8217;t be the barrier keeping you from enjoying the game to its fullest, so, maybe not for v.1.0, but there are plans to add freely adjustable saturation-contrast settings among the pile of game options (mutli-tab options screen to host all the thingies for improved customizability, see in a later blogpost), so you can set the mood from happy to creepy for yourself.<\/p>\n<p>Coming up next:<\/p>\n<p>9th of July:<br \/>\nStrike spells<\/p>\n<p>23rd of July:<br \/>\nShrines<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[13,14,5,7],"class_list":["post-296","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-chasing-shadows","tag-development","tag-gemcraft","tag-screenshots"],"_links":{"self":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/296","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/comments?post=296"}],"version-history":[{"count":4,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/296\/revisions"}],"predecessor-version":[{"id":305,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/296\/revisions\/305"}],"wp:attachment":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/media?parent=296"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/categories?post=296"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/tags?post=296"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}