{"id":174,"date":"2011-03-04T21:26:25","date_gmt":"2011-03-04T20:26:25","guid":{"rendered":"http:\/\/gameinabottle.com\/blog\/?p=174"},"modified":"2011-03-04T21:38:14","modified_gmt":"2011-03-04T20:38:14","slug":"gc-labyrinth-major-update-v-1-10","status":"publish","type":"post","link":"https:\/\/gameinabottle.com\/blog\/2011\/03\/gc-labyrinth-major-update-v-1-10\/","title":{"rendered":"GC Labyrinth major update: v.1.10"},"content":{"rendered":"<p>A major update, v.1.10, for GC Labyrinth is here!<\/p>\n<p>Here is the list of recent changes\/fixes:<!--more--><\/p>\n<p>-&#8220;nearest to orb&#8221;: new gem target priority, and it&#8217;s the initial priority for all new gems<br \/>\n-space freezes\/starts time, Q switches 1x\/3x speed<br \/>\n-various typos fixed<br \/>\n-amulet descriptions clarified<br \/>\n-&#8220;build 1.000 shrines&#8221;: 1.000 -&gt; 100<br \/>\n-&#8220;destroy 1.000 beacons with towers&#8221;: 1.000 -&gt; 300<br \/>\n-Shadow Clash now gives the x1.24 xp multiplier as it says<br \/>\n-Fixed: gembombing tomb with time frozen multiple summon bonus glitch<br \/>\n-Fixed swarm 4x monster amount mana glitch: banishment cost &gt;= 2 (minus banishment skill bonus), mana gain &gt;= 1 now.<br \/>\n-Fixed tomb selection for gems: now gems always attack the tomb with the lowest armor<br \/>\n-Tombs are now painted dark red in the labyrinth map (nests are marked too)<br \/>\n-Fixed wizard level 500 issue, there is no level limit anymore<br \/>\n-Fixed: armor reduce bonus from amplifier was shown multiplied by 100 in the gem info panel<br \/>\n-Fixed: logging in (or purchasing Premium) while in the Battle settings panel didn&#8217;t activate the premium settings at once, only after going back and to the settings panel again<br \/>\n-Fixed the &#8220;Kill 1000 monsters in a row&#8221; journey amulet not being awarded<br \/>\n-Repeatedly achieved challenge amulets don&#8217;t show up in the victory panel anymore<br \/>\n-Reinforced GCL code against a Flash Player bug (randomly occuring &#8220;Error #2015: Invalid BitmapData&#8221;)<br \/>\n-the GCL vfx engine now constantly checks the performance (fps) and degrades rendering quality (or even removes vfx particles) if the game lags too much<br \/>\n-Possibly fixed severe lagging and freezing when the orb is destroyed with lots of monsters on scene<br \/>\n-&#8220;beat 100 waves&#8221; challenge amulets, if achieved from now on, will show the actual record (formerly they always showed &#8220;1&#8221;)<br \/>\n-Fixed: binding beacon&#8217;s &#8220;no mana&#8221; effect was wearing off even when the time was frozen<br \/>\n-Fixed: clicking on the speed\/pause buttons deselected the target monster(\/apparition\/shadow)<br \/>\n-To avoid accidental unlocking (and wasting mana), from now on you need to hold shift when unlocking gem types (and you can&#8217;t unlock with the numpad because of technical limitations &#8211; sorry)<br \/>\n-When combining gems, the new gem will have its target priority set the game as the gem you dragged the other gem to<\/p>\n<p>GemCraft Labyirnth is still exclusively available at <a href=\"http:\/\/armorgames.com\/play\/10317\/gemcraft-labyrinth\" target=\"_blank\">Armor Games<\/a>.<\/p>\n<p>There are still more errors to fix, so a new build will come soon!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A major update, v.1.10, for GC Labyrinth is here! Here is the list of recent changes\/fixes:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[5,6],"class_list":["post-174","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-gemcraft","tag-labyrinth"],"_links":{"self":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/174","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/comments?post=174"}],"version-history":[{"count":3,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/174\/revisions"}],"predecessor-version":[{"id":176,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/posts\/174\/revisions\/176"}],"wp:attachment":[{"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/media?parent=174"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/categories?post=174"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameinabottle.com\/blog\/wp-json\/wp\/v2\/tags?post=174"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}