Tag Archives: screenshots
GC2:CS features – Revisiting previous topics II
First about the monster nests that were left out last time. The visual appearance of nests will be built of modules – columns, arches, roof – that could be combined and recolored freely to add more visual variety to the … Continue reading
GC2:CS features – Tombs
Sorry for the short post for today – the new monster nests are not ready to be shown yet (I hope to show them in the next post, it will be a cover up, so nests will fit in too), … Continue reading
GC2:CS features – Shards, beacons
Both mana shards and beacons got some new tricks to help make the game more varied. First of all, as you already know, both shards and beacons can appear in the middle of the battle, you can get shards via … Continue reading
GC2:CS features – Shrines
Shrines have gone through many changes since GCL. The current (work-in-progress, might change) system takes the variety of GC0 shrines, adds variable areas of effect (see below in a moment), and variable charging times (some shrines will charge up quickly, … Continue reading
GC2:CS features – Strike spells
With strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them … Continue reading
GC2:CS features – Updates & more insight
In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:
GC2:CS features – Gem bombing
Let’s start today’s post with the rapid gem bombing feature: in GCL you could shift-click the gem bomb spell (or shift+B on the keyboard) and then, keeping shift pressed, click on the battlefield or wave stones to quickly get rid … Continue reading
GC2:CS features – sparks, monsters
Hey Everyone, Today I talk about sparks and monsters (and how the game got faster).
GC2:CS features – gems
Hey Everyone, It’s only the second post in the series I just started 2 weeks ago, but I’m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each … Continue reading
GC2:CS features – battle frame, battlefield grid, buildable buildings
Hey Everyone, Finally, here is the first of the series of blogposts paving a long path, at the end of which GemCraft chapter 2: Chasing Shadows will be released. 🙂 If you missed my last post, a short recap: starting … Continue reading