Tag Archives: gemcraft
GC2:CS features – Breakables, drops
If you have ever played hack ‘n’ slash dungeon crawler games (Torchlight, Path of Exile, Diablo), you are surely familiar with the concept of crates, jugs, barrels all over the place that are only waiting for you to crush them … Continue reading
GC2:CS features – Revisiting previous topics II
First about the monster nests that were left out last time. The visual appearance of nests will be built of modules – columns, arches, roof – that could be combined and recolored freely to add more visual variety to the … Continue reading
GC2:CS features – Tombs
Sorry for the short post for today – the new monster nests are not ready to be shown yet (I hope to show them in the next post, it will be a cover up, so nests will fit in too), … Continue reading
GemCraft Labyrinth update v.1.22
Issues fixed: High grade (grade 35+) gems in traps let through many monsters (the previous fix to the lime trap issue made traps fire at only one monster at a time). Now there is a hard limit of 9 (27 … Continue reading
GC2:CS features – Shards, beacons
Both mana shards and beacons got some new tricks to help make the game more varied. First of all, as you already know, both shards and beacons can appear in the middle of the battle, you can get shards via … Continue reading
GC2:CS features – Shrines
Shrines have gone through many changes since GCL. The current (work-in-progress, might change) system takes the variety of GC0 shrines, adds variable areas of effect (see below in a moment), and variable charging times (some shrines will charge up quickly, … Continue reading
GemCraft labyrinth update v.1.21
In this update I fixed only two minor issues: -After the event during the second pylon field, gems’ images were left floating at the top left corner of the game -In trap-socketed gems’ info panel, the mana gain, armor tearing, … Continue reading
GC2:CS features – Strike spells
With strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them … Continue reading
GemCraft Labyrinth update v.1.20
It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit… The lots of mails I got from you have reached the critical mass*, so I decided to update GCL … Continue reading
GC2:CS features – Updates & more insight
In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order: