Tag Archives: gemcraft

Another delay of 2 weeks

I’m sorry to tell that you’ll have to wait two more weeks to have a sneak peek at the talisman system. There’s a lot more to show of this topic than what I could show you at the moment, I … Continue reading

GC2:CS – Shadows + GCL is 2 years old

So who or what are these shadows? As the story tells, they are powerful demons, second in line only after their queen, the Forgotten, the archvillainess of the GC series. Gameplay-wise, facing shadows should give you intense boss fights, repelling … Continue reading

GC2:CS – Spells update

There were some major changes done to the spells system since the first time I wrote about them.

GC2:CS – Achievements

I have to start with a confession: I’m an achievement addict. To give a mere example, I bought Torchlight 1 when it came out on Runic’s website, then bought it again on Steam just for the sake of achievement hunting. … Continue reading

GC2:CS – Monsters update

Happy new year Everyone! No, I still can’t give you an exact release date. 🙂

GC2:CS – Skills

The new chapter will have 25 skills laid out in a 5×5 grid. Some skills were dropped or merged, and the new strike spells and gem enhancements brought along their skills. Don’t worry if you’ll miss your favorite skill, the … Continue reading

GC2:CS – Weather

Weather will change every time you return to the world map, each field having its own weather, to give you another layer of decision depth when picking your next field, as each weather type has one positive and one negative … Continue reading

GC2:CS – World map

I have told everything about the map last time (sorry again for the delay!), now I can show you some early screenshots.

GC2:CS features – XP system, battle outcome panel

In GCL, you couldn’t easily tell whether you are going to set a new XP record during a battle, because of the various XP multipliers being calculated only at the end of it. It’s not the case anymore, the XP … Continue reading

GC2:CS features – Battle modes

Formerly, as I wrote to many of you in emails, the battle mode selector was planned to be a hybrid of GCL’s pick-what-you-want (but basically one main mode with lots of tweakables) and GC0’s lots of (not so) different game … Continue reading