Tag Archives: development

GC2:CS features – Strike spells

With strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them … Continue reading

GC2:CS features – Updates & more insight

In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:

GC2:CS features – Gem bombing

Let’s start today’s post with the rapid gem bombing feature: in GCL you could shift-click the gem bomb spell (or shift+B on the keyboard) and then, keeping shift pressed, click on the battlefield or wave stones to quickly get rid … Continue reading

GC2:CS features – sparks, monsters

Hey Everyone, Today I talk about sparks and monsters (and how the game got faster).

GC2:CS features – gems

Hey Everyone, It’s only the second post in the series I just started 2 weeks ago, but I’m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each … Continue reading

GC2:CS features – battle frame, battlefield grid, buildable buildings

Hey Everyone, Finally, here is the first of the series of blogposts paving a long path, at the end of which GemCraft chapter 2: Chasing Shadows will be released. 🙂 If you missed my last post, a short recap: starting … Continue reading

GemCraft 2 first screenshot + Happy holidays!

A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2!