Tag Archives: development
Battle frame changes in the next GC
Hey Everyone, In this mini-blogpost I share a few thoughts about the latest gui / “battle frame” changes. After playing along with the one click gem creation for some time, it now seems there’s no need for gem grade adjustment, … Continue reading
First screenshot of next GemCraft & Happy Holiday!
Hey Everyone! Sorry for not posting anything for so long! After some adventurous dead end side projects, the next GemCraft has been in development for a while now, but I wanted to wait to have a screenshot to show. And … Continue reading
GC2:CS on Steam Greenlight! Please vote!
Hey Everyone, Last time I mentioned that next week there would be an announcement… yes, you remember right, that was 22 days ago… but that “next week” has finally come!
GC2:CS to be released in January 2014
Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still a … Continue reading
GC2:CS – Battle Traits
In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case you … Continue reading
GC2:CS – Talisman revisited
One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of … Continue reading
GC2:CS – Fall semester begins
Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from … Continue reading
GC2:CS – Last post before summer
First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost … Continue reading
GC2:CS – Sparks in action
It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the spark … Continue reading
GC2:CS – Shrines in action
I’m sorry (again) for not bringing you more this time, but most of today’s topics will have to wait until next time, hopefully a “grand finale” post covering all the announced topics. If that won’t work, I’ll keep posting until … Continue reading