Tag Archives: development

Change of plans (Shrines)

Hey Everyone! This post was planned to tell about the changes to the shrine system, but the latest changes didn’t feel right so new ideas are being worked on and tested.

Battle frame changes in the next GC

Hey Everyone, In this mini-blogpost I share a few thoughts about the latest gui / “battle frame” changes. After playing along with the one click gem creation for some time, it now seems there’s no need for gem grade adjustment, … Continue reading

First screenshot of next GemCraft & Happy Holiday!

Hey Everyone! Sorry for not posting anything for so long! After some adventurous dead end side projects, the next GemCraft has been in development for a while now, but I wanted to wait to have a screenshot to show. And … Continue reading

GC2:CS on Steam Greenlight! Please vote!

Hey Everyone, Last time I mentioned that next week there would be an announcement… yes, you remember right, that was 22 days ago… but that “next week” has finally come!

GC2:CS to be released in January 2014

Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still a … Continue reading

GC2:CS – Battle Traits

In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case you … Continue reading

GC2:CS – Talisman revisited

One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of … Continue reading

GC2:CS – Fall semester begins

Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from … Continue reading

GC2:CS – Last post before summer

First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost … Continue reading

GC2:CS – Sparks in action

It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the spark … Continue reading