First about the monster nests that were left out last time. The visual appearance of nests will be built of modules – columns, arches, roof – that could be combined and recolored freely to add more visual variety to the game.
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GC2:CS features – Revisiting previous topics IIFirst about the monster nests that were left out last time. The visual appearance of nests will be built of modules – columns, arches, roof – that could be combined and recolored freely to add more visual variety to the game. GC2:CS features – TombsSorry for the short post for today – the new monster nests are not ready to be shown yet (I hope to show them in the next post, it will be a cover up, so nests will fit in too), and there’s not much to be told here either, as both monster nests and tombs work basically the same way as in GCL. These are the changes: Continue reading GemCraft Labyrinth update v.1.22Issues fixed:
Ok, that’s it, I’m sure the game will produce ever more new anomalies as you push the game to the extremes, so, if you have grade 40+ or so gems on the table, you’re on your own, I can’t help any more at those astronomical heights, have to go on with GC2. 🙂 It can take up to a few days until the new GCL build gets through the upload process everywhere. 5 days until the next GC2 post! GC2:CS features – Shards, beaconsBoth mana shards and beacons got some new tricks to help make the game more varied. First of all, as you already know, both shards and beacons can appear in the middle of the battle, you can get shards via the Unearthed Shard spark if you’re fortunate, or meet some new beacons if you enrage a monster wave with lots of gems. GC2:CS features – ShrinesShrines have gone through many changes since GCL. The current (work-in-progress, might change) system takes the variety of GC0 shrines, adds variable areas of effect (see below in a moment), and variable charging times (some shrines will charge up quickly, others slowly, to add even more depth to level design). GemCraft labyrinth update v.1.21In this update I fixed only two minor issues: Unless some critical error shows up, this is the final GCL version, no more side quests, onwards to GC chapter 2! Getting back to GCL: As usually, it can take a few days until the update replaces the previous version everywhere. Game on! …And please stay tuned for the next GC2 post! GC2:CS features – Strike spellsWith strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them to be slaughtered with one shot kills. There will be three strike spells in GC2, but let’s keep some of the features secret until release – I will talk about the first two spells now, Freeze and Curse. GemCraft Labyrinth update v.1.20It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit… GemCraft Labyrinth v.1.20 changes & fixes:
Varying on sites and platforms, it can take hours to days until the new version gets available. *Ok, I was convinced by your emails now, but please don’t send me a signed petition asking to give a GC2 release date, make GC for Android, Blackberry, Xbox, multiplayer, give you an early beta, making GCL free, making GC2 free (selling T-shirts, using donate buttons, ads…), enabling comments or anything.
Have a great time playing on! GC2:CS features – Updates & more insightIn this post I mention some of the latest changes and things left out previously; random thoughts follow in random order: GC2:CS features – Gem bombingLet’s start today’s post with the rapid gem bombing feature: in GCL you could shift-click the gem bomb spell (or shift+B on the keyboard) and then, keeping shift pressed, click on the battlefield or wave stones to quickly get rid of the gems in your inventory, summoning more monsters or smacking the ones already marching towards your orb with gem bombs. |