Category Archives: Uncategorized

GC2:CS development status update

Happy spring holidays Everyone! First of all, sorry for not posting anything for so long! The development of GC2:CS is rolling at full speed, and while the release date is still many months away, the game is almost screenshot-ready for … Continue reading

GemCraft 2 first screenshot + Happy holidays!

A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2!

Why GemCraft 2 will not use the new Stage3D API

First of all, a great thanks to all of you who sent me your wishes and suggestions for GC2! There were many great ideas worth adding to either the upcoming sequel or a later chapter. More details on the new … Continue reading

GemCraft chapter 2: Chasing Shadows – development started

Hey Everyone, First of all, a big thanks to all of you who bought the Premium Edition of GemCraft Labyrinth, supporting us and thus the making of our future games. Also thank you for all the feedback you sent me … Continue reading

GC Labyrinth final update: v.1.17

Ok, this is the last one. There are still some minor bugs and features asked for but not fulfilled, but anything from now on will be left to be considered for GC2. So, unless there is some major bug (that … Continue reading

Latest news on GCL

First of all, a few weeks ago, GemCraft Labyrinth has gone global!

GC Labyrinth update: v.1.14

The last build before the game goes global – get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games – coming next week! Fixes & changes in GCL v.1.14:

GemCraft for iPhone released!

GemCraft has finally arrived to the iPhone!

GCL update: v.1.13

I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.

GCL update: v.1.12

A new version of GemCraft Labyrinth is up again at Armor Games. Still more bugfixes to come later. Changes and fixes in GCL v.1.12: fixes: -shadows no longer spawn monsters at closed areas, which caused the game to crash -7×700 … Continue reading