Author Archives: Peter

GemCraft Labyrinth update v.1.22

Issues fixed: High grade (grade 35+) gems in traps let through many monsters (the previous fix to the lime trap issue made traps fire at only one monster at a time). Now there is a hard limit of 9 (27 … Continue reading

GC2:CS features – Shards, beacons

Both mana shards and beacons got some new tricks to help make the game more varied. First of all, as you already know, both shards and beacons can appear in the middle of the battle, you can get shards via … Continue reading

GC2:CS features – Shrines

Shrines have gone through many changes since GCL. The current (work-in-progress, might change) system takes the variety of GC0 shrines, adds variable areas of effect (see below in a moment), and variable charging times (some shrines will charge up quickly, … Continue reading

GemCraft labyrinth update v.1.21

In this update I fixed only two minor issues: -After the event during the second pylon field, gems’ images were left floating at the top left corner of the game -In trap-socketed gems’ info panel, the mana gain, armor tearing, … Continue reading

GC2:CS features – Strike spells

With strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them … Continue reading

GemCraft Labyrinth update v.1.20

It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit… The lots of mails I got from you have reached the critical mass*, so I decided to update GCL … Continue reading

GC2:CS features – Updates & more insight

In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:

GC2:CS features – Gem bombing

Let’s start today’s post with the rapid gem bombing feature: in GCL you could shift-click the gem bomb spell (or shift+B on the keyboard) and then, keeping shift pressed, click on the battlefield or wave stones to quickly get rid … Continue reading

GC2:CS features – sparks, monsters

Hey Everyone, Today I talk about sparks and monsters (and how the game got faster).

GC2:CS features – gems

Hey Everyone, It’s only the second post in the series I just started 2 weeks ago, but I’m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each … Continue reading