Author Archives: Peter

GC2:CS – Sparks in action

It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the spark … Continue reading

GC2:CS – Shrines in action

I’m sorry (again) for not bringing you more this time, but most of today’s topics will have to wait until next time, hopefully a “grand finale” post covering all the announced topics. If that won’t work, I’ll keep posting until … Continue reading

GC2:CS – Various updates

Let’s start with gem colors: Many of you told that it would be weird to have the mana leech gem blue instead of orange. A decision had to be made between following the fantasy-hack-n-slash-rpg standard of mana always having blue … Continue reading

GC2:CS – XP system & outcome panel update

Today’s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I’ll try to sum up the changes that were made since then in these areas.

GC2:CS – Special fields insight

Happy spring holiday Everyone! There is no April fool’s joke or easter egg hunt in this post, sorry. 🙂

GC2:CS – Talisman

Another 2 weeks passed, and although it’s still not fully functional, I can now give you a short sneak peek into the talisman system.

Another delay of 2 weeks

I’m sorry to tell that you’ll have to wait two more weeks to have a sneak peek at the talisman system. There’s a lot more to show of this topic than what I could show you at the moment, I … Continue reading

GC2:CS – Shadows + GCL is 2 years old

So who or what are these shadows? As the story tells, they are powerful demons, second in line only after their queen, the Forgotten, the archvillainess of the GC series. Gameplay-wise, facing shadows should give you intense boss fights, repelling … Continue reading

GC2:CS – Spells update

There were some major changes done to the spells system since the first time I wrote about them.

GC2:CS – Achievements

I have to start with a confession: I’m an achievement addict. To give a mere example, I bought Torchlight 1 when it came out on Runic’s website, then bought it again on Steam just for the sake of achievement hunting. … Continue reading