Author Archives: Peter
GC2:CS – Almost there
Thanks for still being here, and sorry for not even replying at all to comments and emails these days, but that will have to wait until after release. Back in November, when I was still hoping to finish the game … Continue reading
GC2:CS – Still alive
Happy New Year Everyone! Still alive and still working on GC2:CS, much closer to completion than a month ago. As soon as there’s anything to write about, I’ll keep you posted, and as soon as the game is ready, it … Continue reading
GC2:CS to be released in January 2014
Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still a … Continue reading
GC2:CS – Rush for release
Hello Everyone, We’re working hard to meet the December release, so I had to realize that there’s no time to spend on preparing blogposts. The post topics I planned for today (options, endurance, talisman tweaks) are not really content rich … Continue reading
GC2:CS – Battle Traits
In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case you … Continue reading
GC2:CS – Talisman revisited
One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of … Continue reading
GC2:CS Trailer
Finally! 🙂 It took 137 GB of raw video cut together and almost 6 hours to upload to Youtube, but here it is, the game in motion! http://www.youtube.com/watch?v=33zgvi5hUaQ I hope you’ll like it!
GC2:CS – Fall semester begins
Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from … Continue reading
GC2:CS – Last post before summer
First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost … Continue reading