Author Archives: Peter

GC2:CS – Still alive

Happy New Year Everyone! Still alive and still working on GC2:CS, much closer to completion than a month ago. As soon as there’s anything to write about, I’ll keep you posted, and as soon as the game is ready, it … Continue reading

GC2:CS to be released in January 2014

Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still a … Continue reading

GC2:CS – Rush for release

Hello Everyone, We’re working hard to meet the December release, so I had to realize that there’s no time to spend on preparing blogposts. The post topics I planned for today (options, endurance, talisman tweaks) are not really content rich … Continue reading

GC2:CS – Battle Traits

In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case you … Continue reading

GC2:CS – Talisman revisited

One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of … Continue reading

GC2:CS Trailer

Finally! 🙂 It took 137 GB of raw video cut together and almost 6 hours to upload to Youtube, but here it is, the game in motion! http://www.youtube.com/watch?v=33zgvi5hUaQ I hope you’ll like it!

One more day

until the next post, sorry for the delay!

GC2:CS – Fall semester begins

Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from … Continue reading

GC2:CS – Last post before summer

First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost … Continue reading

GC2:CS – Sparks in action

It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the spark … Continue reading