Author Archives: Peter

GC2:CS – Almost there

Thanks for still being here, and sorry for not even replying at all to comments and emails these days, but that will have to wait until after release. Back in November, when I was still hoping to finish the game … Continue reading

GC2:CS – Still alive

Happy New Year Everyone! Still alive and still working on GC2:CS, much closer to completion than a month ago. As soon as there’s anything to write about, I’ll keep you posted, and as soon as the game is ready, it … Continue reading

GC2:CS to be released in January 2014

Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still a … Continue reading

GC2:CS – Rush for release

Hello Everyone, We’re working hard to meet the December release, so I had to realize that there’s no time to spend on preparing blogposts. The post topics I planned for today (options, endurance, talisman tweaks) are not really content rich … Continue reading

GC2:CS – Battle Traits

In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case you … Continue reading

GC2:CS – Talisman revisited

One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of … Continue reading

GC2:CS Trailer

Finally! 🙂 It took 137 GB of raw video cut together and almost 6 hours to upload to Youtube, but here it is, the game in motion! http://www.youtube.com/watch?v=33zgvi5hUaQ I hope you’ll like it!

One more day

until the next post, sorry for the delay!

GC2:CS – Fall semester begins

Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from … Continue reading

GC2:CS – Last post before summer

First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost … Continue reading