Author Archives: Peter

GCL latest features 2010.XII.10.

So, last time I told I would talk in detail about those other features I only mentioned, but, starting last weekend, I also made some fundamental design changes.

GCL map, battle settings, skills

Let’s start the last month of the year with the screenshots I promised long ago.

GemCraft Labyrinth – latest features report – 2010.XI.17.

Going deeper into the Labyrinth, here are the latest ready-to-show features:

Some GCL story panel illustrations while you wait

While I’m still working on those features I want to show you before the release, the story panel illustrations (ok, not the most important part, but they still had to be done) are complete.

GemCraft Labyrinth – progress report, more insight

Hey Everyone, Still don’t except the game released next week, but we’re making progress. Here are some screenshots and some more info about the new and changing features.

GemCraft news and things

GCL release date postponed Let’s start with the bad news: GemCraft Labyrinth will not be ready any time soon, it’s still far from being completed.

New game: Reeelz

A little something you can have fun with while you wait for the next GemCraft, here is the game, called Reeelz, we have been working on in the last two weeks (about 40 total net working hours).

GemCraft Labyrinth screenshots and thoughts

So, just in time, here are the screenshots I mentioned in the first post. Many things can and will change before release, so what you see there can look and work different in the final game. Running through the comments, … Continue reading

Site relaunched + first blog post!

Hey Everyone, First, a few things about ourselves. We are a small company (a crew of 2, my wife and me), working at home in our office-livingroom hybrid, located in Budapest, Hungary. My name is Peter Hargitai, I’m the developer … Continue reading