First of all, a few weeks ago, GemCraft Labyrinth has gone global!
You can play it on Kongregate, it also has Kong badges:
http://www.kongregate.com/games/gameinabottle/gemcraft-labyrinth
If you prefer to use your Mochi account, here is your version:
http://www.mochigames.com/games/gemcraft-labyrinth/
Or, if you have a GamerSafe account, you can play the game for example here (some of the game’s amulets are made to GamerSafe achievements):
http://www.newgrounds.com/portal/view/568629
The first global version was v.1.15, here is the short list of changes:
-fixed the leaderboard being upside down on Armor Games
-refined the armor formula for the “higher monster armor” setting
-fixed (on 2nd try) the “Highest amount of gems at scene at the same time” miscalculations
The other news is, I’ve just finished and launched v.1.16 yesterday.
The list of changes:
-sometimes, when a shadow was spawning, placing new buildings wasn’t possible
-fixed the path connection between fields G7 and H7
-charged up pylons didn’t kill shadows
-the “Highest grade gem used in shrine” stat showed one less than the actual grade
-the “Win 20 battles” journey amulet was given only after 25 wins
-beacons destroyed with either bombs or shots added 2 to the corresponding kill count stat instead of 1
-it was possible for monster nests to have 0 hp and still standing
-the “Shift key” tutor text was visible at the “Extend mana pool” info panel even when “Verbose spell panels” were disabled
-pressing X when dragging a gem from the inventory over a gem in a trap made the inv gem unusable
-info panels of amplified trap-inserted gems showed wrong amp bonuses (sometimes it’s still wrong, but now it only has some rounding problems (misses by +- 1))
-clarified bloodbound trap-gem info
-the “Win a battle with no more than two gems while spending 5000 mana” could be done with more than 2 gems – when cloning a gem, the “number of gems” stat wasn’t updated.
-the tutor arrow pointing to the speed buttons didn’t disappear after pressing Space or Q
-AG build: the wizard level submitted to the leaderboard was one less than the actual value
-KONG build: saving two copies locally into different folders, might solve the disappearing saved games mystery
This version should be the last one. Of course if I made some terrible mistake in this latest build, I’ll fix it, but otherwise it should be final. GCL got tons of bugfixes and dozens on new features since its first release, but now it’s time to close this project and start working on “GemCraft chapter 2: Chasing Shadows”! 🙂
Thanks to everyone who gave high scores to GCL on any site, and a huge thanks to those who bought the Premium Edition and supported us! We hope you will enjoy the game on for a long while!
After processing all the remaining (632) emails, I’ll start working on GC2 as soon as I can. There will be no deadlines, no promises, but if there will be anything interesting to show about the game in-progress, I’ll post it here!