Hey Everyone,
We’re very close to the release, but need one extra week to make all the final touches. We’re working closely with the guys at Armor Games on the purchase process, while I’m also trying to get the game to load-save both locally and on the server. The tutorial panels are finally done.
Why one more week and not just a few more days: Becase if the game is released on Friday and there’s a critical error to fix (like saved games not working – ugh…), there will be noone in the AG office to upload the patch I make. If we release the next Monday, there will be the whole week ahead to upload hotfixes for the first days’ errors.
What’s still left to do:
-finishing the load-save-purchase system (today and maybe tomorrow)
-new sounds (no, it’s not the reason for the delay)
-playtesting (well that’s a reason, and no, there won’t be a beta period)
-scripted events/animations on epic stages
-writing the strategy guide (ok, it’s a mini task)
GemCraft for iPhone is also on its way, I will write more about it once GCL is out.
So, 12 more nights to sleep (or play Dead Space 2) before the big day. 🙂
66 Responses to GCL release date: one more week -> 2011.Feb.07.