Let’s start the last month of the year with the screenshots I promised long ago.
Map (stage selector):
The Labyrinth has a 13×13 grid, each field is a stage you can beat the monsters in, so we have 169 stages total here. All the stages (except hidden ones) are connected with each other by paths. The path that appears on the left side of one stage will appear on the right in the neighboring stage.
When the whole game starts, you can see only the stage where you enter the labyrinth (field G13).
The XP bar on the left shows you how much more xp you need to level up.
Battle settings:
When you click on a field, the settings panel appears. When you enter a field for the first time, you can only play with the basic settings, but as you get more XP on the stage, and as you level up, more options open for you. You can mix a really deadly battle mode for a high XP multiplier, but with also a high risk of not making it, or you can go more casual and spray death on an army of swarm monsters, it’s up to you.
You can see the layout of the field, and rolling over it shows its info panel, so you don’t have to go back to the map to see if you picked the right stage.
Skills:
While in GC0 you could access your skills from the map, now you can quickly check them each time before you start a stage, and make sure you don’t have unspent skill points.
The Skills panel is lower than the Settings, so you can see what difficulty you set for yourself before, and can still have a peek at the stage map and info.
there are 27 skills, they require higher level going from left to right. Some skills were taken out (gem bomb skills are taken out), but there are many new ones instead.
No more plus-minus buttons that makes your hand ache if you want to regroup your skill points, instead you can click and drag a skill to quickly set the level you want. Mouse wheel works too.
Not all skills have a level cap (if you see a level sign “3” instead of “3/20”, that’s a skill with no cap), and the general cap of level 10 is also no more, all skills have their own limits (or no limit), so this time you won’t be left with skill points you can’t spend.
Next stop: more on amplifiers, shrines, the Gem Anvil (cloning/refunding gems), and some minor time freezing related stuff. All these things are already implemented, just didn’t want to share all the info in one blogpost 🙂 so please visit again next week!
The development went well for the last weeks, for the first time I can see the light at the end of the labyrinth. Still no release date, but it’s really getting close, so no, you won’t have to wait for another 6 months. 🙂
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