Tag Archives: update
GC2:CS v.1.1.7
Hey Everyone, The last content/feature update for GC2:CS, v.1.1.7, is uploaded. From now on there will only be bugfixes, as we have to focus on the Steam version. More about that later as we get close to release. The Kongregate … Continue reading
GC2:CS v.1.1.4 + Thank you!
Hey Everyone, A new build of GC2:CS is ready and uploaded to Armor Games, with the massively requested gem range adjustment option to avoid firing at what you don’t want to.
Season’s greetings + GC2:CS v.1.1.2
Hello Everyone, A new build of GC2:CS is out! Unless there are any critical errors in it, this is the last post of the year, so we wish all of you a great winter holiday and a new year filled … Continue reading
GC2:CS v.1.1.0 released!
Hey Everyone, After months since the last update, a major update for GC2:CS is finally here! This is a huge step towards making the game ready to be Steam ported, which as of now is planned to take place at … Continue reading
GC2:CS v.1.1.0 info
Hello Everyone, Sorry for the crawling slow progress beyond all delays as usual, but finally a new version of GemCraft Chasing Shadows, introducing new content, changes, and fixes, v.1.1.0, is getting together and ready for release. As of now, the … Continue reading
GC2:CS new version uploaded
Hey Everyone, After a few weeks’ delay, a new build (v.1.0.16) of GC2: Chasing Shadows is up! After at least one more bugfix build to come, new content will added as well in v.1.1! I’ll carry on replying to your … Continue reading
Another delay of 2 weeks
I’m sorry to tell that you’ll have to wait two more weeks to have a sneak peek at the talisman system. There’s a lot more to show of this topic than what I could show you at the moment, I … Continue reading
GC2:CS – Spells update
There were some major changes done to the spells system since the first time I wrote about them.
GemCraft Labyrinth update v.1.22
Issues fixed: High grade (grade 35+) gems in traps let through many monsters (the previous fix to the lime trap issue made traps fire at only one monster at a time). Now there is a hard limit of 9 (27 … Continue reading
GemCraft labyrinth update v.1.21
In this update I fixed only two minor issues: -After the event during the second pylon field, gems’ images were left floating at the top left corner of the game -In trap-socketed gems’ info panel, the mana gain, armor tearing, … Continue reading
