Tag Archives: labyrinth

GC Labyrinth final update: v.1.17

Ok, this is the last one. There are still some minor bugs and features asked for but not fulfilled, but anything from now on will be left to be considered for GC2. So, unless there is some major bug (that … Continue reading

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Latest news on GCL

First of all, a few weeks ago, GemCraft Labyrinth has gone global!

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GC Labyrinth update: v.1.14

The last build before the game goes global – get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games – coming next week! Fixes & changes in GCL v.1.14:

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GCL update: v.1.13

I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.

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GCL update: v.1.12

A new version of GemCraft Labyrinth is up again at Armor Games. Still more bugfixes to come later. Changes and fixes in GCL v.1.12: fixes: -shadows no longer spawn monsters at closed areas, which caused the game to crash -7×700 … Continue reading

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GC Labyrinth update: v.1.11

Hey Everyone, A new update for gemCraft Labyrinth is up on Armor Games!

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GC Labyrinth major update: v.1.10

A major update, v.1.10, for GC Labyrinth is here! Here is the list of recent changes/fixes:

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GemCraft Labyrinth released!

The waiting is over… the location of the Labyrinth has finally appeared on your magic map. Good luck on your journey! GemCraft lost chapter: Labyrinth – available now at ArmorGames.com! If you find any errors in the game, please write … Continue reading

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GCL: 3 weeks until release…

Happy new year Everyone! We put all the effort we can to make GemCraft Labyrinth out this month, so I won’t write long now and can’t keep an eye on your comments for the next few weeks. Not so when … Continue reading

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GCL latest features 2010.XII.10.

So, last time I told I would talk in detail about those other features I only mentioned, but, starting last weekend, I also made some fundamental design changes.

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