Tag Archives: development

GC2:CS – Special fields insight

Tweet Happy spring holiday Everyone! There is no April fool’s joke or easter egg hunt in this post, sorry. 🙂

GC2:CS – Talisman

Tweet Another 2 weeks passed, and although it’s still not fully functional, I can now give you a short sneak peek into the talisman system.

Another delay of 2 weeks

Tweet I’m sorry to tell that you’ll have to wait two more weeks to have a sneak peek at the talisman system. There’s a lot more to show of this topic than what I could show you at the moment, … Continue reading

GC2:CS – Shadows + GCL is 2 years old

Tweet So who or what are these shadows? As the story tells, they are powerful demons, second in line only after their queen, the Forgotten, the archvillainess of the GC series. Gameplay-wise, facing shadows should give you intense boss fights, … Continue reading

GC2:CS – Spells update

Tweet There were some major changes done to the spells system since the first time I wrote about them.

GC2:CS – Achievements

Tweet I have to start with a confession: I’m an achievement addict. To give a mere example, I bought Torchlight 1 when it came out on Runic’s website, then bought it again on Steam just for the sake of achievement … Continue reading

GC2:CS – Monsters update

Tweet Happy new year Everyone! No, I still can’t give you an exact release date. 🙂

GC2:CS – Skills

Tweet The new chapter will have 25 skills laid out in a 5×5 grid. Some skills were dropped or merged, and the new strike spells and gem enhancements brought along their skills. Don’t worry if you’ll miss your favorite skill, … Continue reading

GC2:CS – Weather

Tweet Weather will change every time you return to the world map, each field having its own weather, to give you another layer of decision depth when picking your next field, as each weather type has one positive and one … Continue reading

GC2:CS – World map

Tweet I have told everything about the map last time (sorry again for the delay!), now I can show you some early screenshots.