Tag Archives: development
Tweet Hey Everyone, Last time I mentioned that next week there would be an announcement… yes, you remember right, that was 22 days ago… but that “next week” has finally come!
Tweet Hello Everyone, I’m sorry to announce that GemCraft chapter 2:: Chasing Shadows will be released in January 2014. I’ve talked to Armor Games about this last week, I gave it a few more days to see if there’s still … Continue reading
Tweet In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more XP in return (in case … Continue reading
Tweet One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release … Continue reading
Tweet Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks … Continue reading
Tweet First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, … Continue reading
Tweet It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the … Continue reading
Tweet I’m sorry (again) for not bringing you more this time, but most of today’s topics will have to wait until next time, hopefully a “grand finale” post covering all the announced topics. If that won’t work, I’ll keep posting … Continue reading
Tweet Let’s start with gem colors: Many of you told that it would be weird to have the mana leech gem blue instead of orange. A decision had to be made between following the fantasy-hack-n-slash-rpg standard of mana always having … Continue reading
Tweet Today’s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I’ll try to sum up the changes that were made since then in these areas.