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It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit…
The lots of mails I got from you have reached the critical mass*, so I decided to update GCL just once more, replacing the old v.1.17 in all the four flavors (Armor Games, Kongregate, Mochi, GamerSafe).
GemCraft Labyrinth v.1.20 changes & fixes:
- Hue mismatch of purple gems (in-game vs map info panel) fixed
- Some more typos fixed
- Field G7 has all gem types available now
- Added the text “Ctrl-click to send all remaining waves” to wavestone info panels
- To improve performance, only 7 monsters get drawn at a time per tile
- Fixed a Kongregate-only bug where beaten endurance runs gave XP multiplier after 1336 waves only, instead of the actual total endurance waves of 1337
- The awful lag caused by the lime trap exploit was fixed while trying to keep the exploitable nature (not to ruin the fun)
- When using the wild gem skill, it was impossible to achieve the “no more than 2 gems while spending 5.000 mana” journey amulet with 2 gems
Varying on sites and platforms, it can take hours to days until the new version gets available.
*Ok, I was convinced by your emails now, but please don’t send me a signed petition asking to give a GC2 release date, make GC for Android, Blackberry, Xbox, multiplayer, give you an early beta, making GCL free, making GC2 free (selling T-shirts, using donate buttons, ads…), enabling comments or anything.
- Comments: You can comment on our Facebook page (I can’t promise to reply though), discuss stuff on Armor Games or Kongregate, email me (it might take months, but it’s 93% certain I’ll reply).
- Paid premium: instead of arguing about $5 endlessly, let me thank all of you again who supported us by purchasing the premium edition of GCL. You make it possible for us to pay the bills and thus to work on GC2!
- Release date and future plans: Everything has its time, please let’s focus now on making GC2, I’ll give you the release date at the end of a blog post 4 weeks prior to release.
Have a great time playing on!
In this post I mention some of the latest changes and things left out previously; random thoughts follow in random order:
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Let’s start today’s post with the rapid gem bombing feature: in GCL you could shift-click the gem bomb spell (or shift+B on the keyboard) and then, keeping shift pressed, click on the battlefield or wave stones to quickly get rid of the gems in your inventory, summoning more monsters or smacking the ones already marching towards your orb with gem bombs.

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Hey Everyone,
Today I talk about sparks and monsters (and how the game got faster).
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Hey Everyone,
It’s only the second post in the series I just started 2 weeks ago, but I’m already thinking of revisiting previous topics in future posts for updates and more insight because the game still changes so drastically each week.

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Hey Everyone,
Finally, here is the first of the series of blogposts paving a long path, at the end of which GemCraft chapter 2: Chasing Shadows will be released. 🙂
If you missed my last post, a short recap: starting today and going until release, I plan to write a new post every 2nd Monday, going through the various new features and changes coming in the new GemCraft chapter. Continue reading →
Happy spring holidays Everyone!
First of all, sorry for not posting anything for so long! The development of GC2:CS is rolling at full speed, and while the release date is still many months away, the game is almost screenshot-ready for the series of blogposts I mentioned earlier. Many things have changed since the last post in December, the game’s plans were revised and rethought over and over again, the screenshot I released back then is entirely obsolete by now.
Also, thank you for keeping sharing your thoughts and wishes about GC2! The – I admit, overly extended – planning phase is almost over by now (no more major changes unless really necessary), so I’ll rather collect and new ideas and requests for future GC chapters.
So how I plan the series of posts:
-first post will arrive on the 30th of this month (3 weeks from now).
-there will be a new post every second Monday, up to the release date (which will be ideally a Monday too, to avoid hitting the weekend with the game having some critical first days’ errors)
-each post will have several screenshots
-the last post before release will have a teaser trailer video (similar to that of GCL)
-at the end of each post, I will give you the topics of the next 2 posts (2 weeks/4 weeks in advance), like this:
30th of April:
Updated & flippable battle frame, double density battlefield grid, buildable buildings
14th of May:
gem types, firing modes, combining/cloning/upgrading/salvaging gems
In the mean time, if you get stuck in any of the previous chapters, or would like to participate in building a knowledge base, you can check out the ever growing GemCraft Wiki.
Please stay tuned just a little longer for the start of the flow of info about GC2:CS!
A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2! Continue reading →
First of all, a great thanks to all of you who sent me your wishes and suggestions for GC2! There were many great ideas worth adding to either the upcoming sequel or a later chapter. More details on the new features of GC2 will come in a later post as soon as I have screenshots to show how they’ll look and work.
I wanted this post to bring good news about how lightning fast GC2 will be, with the new Stage3D API introduced in the recently released Flash Player 11, but my test results were quite disappointing. Continue reading →
Hey Everyone,
First of all, a big thanks to all of you who bought the Premium Edition of GemCraft Labyrinth, supporting us and thus the making of our future games.
Also thank you for all the feedback you sent me about GCL, and for the ideas, wishes and suggestions for the future GC titles, especially GC2.
Speaking of which, the development of “GemCraft chapter 2: Chasing Shadows” has officially started today (the 1st of the month, and a Monday). Of course it’s not entirely true, as gathering and thinking over the ideas for the game was started some time ago, some of the ideas being in the plans for years (retreating to a prequel and a side-chapter was partly because I was afraid of making the sequel disappointing, but now I think it’s time already), but so far the game is still only a pile of ideas, and I can start working on the game full time only from now on. With starting on the 1st of August, it will be also easier to track how many months will pass until release.
This game will be a solo project, my wife (we’re a family-run company with her being the other 50%) is fine but she can’t participate in making this game, and we also don’t plan to work with freelancers or have employees just yet, so it will be just me. If you enjoyed GCL, don’t worry, that was done mostly by me alone too, so GC2 can be expected to be completed in a reasonable amount of time (GCL took 9 months + 3-4 months post-release fixing (the latter not full time though)).
Release date? No way, thanks, I learned the lesson from my biggest mistake, promising deadlines to you (just as to myself) that all turned out to be false… It will be released when it’s ready.
It’s good to see that flash games are getting better and better (two games have a score of 9.6 on Armor Games at the moment), but it also means I’ll have to try my best to make GC2 meet the high expectations. GCL also had many flaws that have to be avoided this time.
I’ll start putting up screen shots when the game gets there (not in the next few months, remember, development just started today 🙂 and many parts of the game will be rewritten), and later maybe videos too, as well as sharing more and more info about the game as it gets closed to being released.
A final call to players: if there’s something you’d really wish to see in GC2, or anything that was so annoying in GCL or the earlier chapters that you definitely wouldn’t want to see it, please let me know via email, and I’ll see what I can do about it. Thank you in advance for helping making GC2 better!
p.s.: There is a Help section on this site, but it’s empty since like last year… I’ll write about the things asked by most players there soon. Topics will include lost saved games, and transferring GCL licenses.
p.p.s.: GC1 and GC0 are now ad-free on our site. Some of the ads crashed the games, so we discussed it with Armor Games and decided to remove the ads.
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