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GC2:CS – Talisman

Another 2 weeks passed, and although it’s still not fully functional, I can now give you a short sneak peek into the talisman system.

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Another delay of 2 weeks

I’m sorry to tell that you’ll have to wait two more weeks to have a sneak peek at the talisman system. There’s a lot more to show of this topic than what I could show you at the moment, I have to work more on its details yet.
I’m positive that the talisman system will bring the fun of exploring the game and mastering it to a new level, I hope I can show it to you in 2 weeks!

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GC2:CS – Shadows + GCL is 2 years old

So who or what are these shadows?
As the story tells, they are powerful demons, second in line only after their queen, the Forgotten, the archvillainess of the GC series.
Gameplay-wise, facing shadows should give you intense boss fights, repelling their dangerous moves while trying to tear down their overwhelming power.

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GC2:CS – Spells update

There were some major changes done to the spells system since the first time I wrote about them.

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GC2:CS – Achievements

I have to start with a confession: I’m an achievement addict. To give a mere example, I bought Torchlight 1 when it came out on Runic’s website, then bought it again on Steam just for the sake of achievement hunting.
And, as being an indie dev gives a great degree of freedom to make the game into something I’d love to play as a player too (in other words: if you can’t find the game you’ve been always dreaming of, become an indie and make it yourself 🙂 ) , when it comes to achievements, I want Chasing Shadows to have much, much more than a regular list of a few dozen achis.

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GC2:CS – Monsters update

Happy new year Everyone!
No, I still can’t give you an exact release date. 🙂

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GC2:CS – Skills

The new chapter will have 25 skills laid out in a 5×5 grid. Some skills were dropped or merged, and the new strike spells and gem enhancements brought along their skills. Don’t worry if you’ll miss your favorite skill, the talisman system will add lots of additional bonuses (and it will be easily extendable post-release).

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GC2:CS – Weather

Weather will change every time you return to the world map, each field having its own weather, to give you another layer of decision depth when picking your next field, as each weather type has one positive and one negative effect.

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GC2:CS – World map

I have told everything about the map last time (sorry again for the delay!), now I can show you some early screenshots.

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Delay of 2 weeks

If you read this, you must be looking forward to GC2, so I’m really sorry to tell that today’s screenshots are not ready yet.

A few pictures will tell far more than my few words here, but I give it a try:

  • The map consists of lots of hexagonal tiles (similar to a puzzle), each tile representing a larger area, with enough space for 5-7 fields (stages).
  • The field tokens’ shapes resemble the grade 1 gem, with markers for the battle modes (giving a quick info on which battle mode and on what difficulty you have won).
  • You will have to get the map tiles as well as the field tokens as drops during battles.You start the whole game with one hexagonal area and the map gets together piece by piece as you progress in the game.
  • The whole map will be larger than the 900×600 game screen, so there will be navigation (pan, zoom) features to help get around.

There will be an other no-post 2nd Monday, I will celebrate Christmas with family on the 24th of Dec (and spend the preceding days with stuff like rebuilding last year’s Lego set 10216 for the occasion); I hope there will be no interruptions in the blog flow until release.

Many of you have still asked about the release date, so: my best guess at the moment is Q2 2013.

Thank you for your continued support, please visit again in 2 weeks, on the 12th of November!