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GC2:CS – Talisman revisited

One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after the release of the trailer 2 weeks ago! 🙂 It was so great reading about your excitement for the game! I really hope this game will bring you hours and hours of pure fun!

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GC2:CS Trailer

Finally! 🙂 It took 137 GB of raw video cut together and almost 6 hours to upload to Youtube, but here it is, the game in motion!

http://www.youtube.com/watch?v=33zgvi5hUaQ

I hope you’ll like it!

One more day

until the next post, sorry for the delay!

GC2:CS – Fall semester begins

Hey Everyone,

I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from now, as I start posting again every second Monday. Continue reading

GC2:CS – Last post before summer

First, about the achievements’ look (at the moment):
After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the fly, using an inner “script language”, almost the same I made for generating the terrain for levels. Staying close to the style of previous chapters’ amulets (which are now achievements), where I used some stone plates with shiny inlays, seemed a reasonable idea.

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GC2:CS – Sparks in action

It’s still not the last post before summer, today I can show more only about sparks:

Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due to the spark stones increasing the gap between the two wave stones they are inserted between), but great opportunities to turn the tide of battle to your favor as well.

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GC2:CS – Shrines in action

I’m sorry (again) for not bringing you more this time, but most of today’s topics will have to wait until next time, hopefully a “grand finale” post covering all the announced topics. If that won’t work, I’ll keep posting until I go through the remaining topics before closing the blog flow for summer.

So, today, I can tell you more about shrines, and how they changed since the last time they appeared on the blog.

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GC2:CS – Various updates

Let’s start with gem colors: Many of you told that it would be weird to have the mana leech gem blue instead of orange. A decision had to be made between following the fantasy-hack-n-slash-rpg standard of mana always having blue color, and the GC legacy of orange mana leeching gems, and I’m happy to tell that you’ll see orange mana farms in GC2. 🙂

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GC2:CS – XP system & outcome panel update

Today’s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I’ll try to sum up the changes that were made since then in these areas.

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GC2:CS – Special fields insight

Happy spring holiday Everyone!

There is no April fool’s joke or easter egg hunt in this post, sorry. 🙂

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