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GemCraft Labyrinth released!

The waiting is over… the location of the Labyrinth has finally appeared on your magic map. Good luck on your journey!

GemCraft lost chapter: Labyrinth – available now at ArmorGames.com!

If you find any errors in the game, please write to info at gameinabottle dot com, and we’ll try to get rid of them quickly.

Have a great time playing!
Update: there’s some issue on the server side, the guys at AG are working on it, the game should be back on Armor’s front page shortly.

GCL scheduled for release on Armor Games: 17th of February

Hey Everyone,

After we have solved all the technical problems working together with the fellows at Armor Games, and the playtesting is also done, we have agreed on setting the release date to February, the 17th.

To those players who still believe that the game will be released, thanks for the supportive comments. Continue reading

GCL: A few more days

We still need a few days to finish everything critical to the release.
I won’t go into details now, let’s finish the game first and later I’ll write about how exciting these last few weeks were.
I won’t read comments or reply to them in this last few days, but after the release.
Thanks for staying with us, I hope we can all celebrate in a few days!

GCL release date: one more week -> 2011.Feb.07.

Hey Everyone,

We’re very close to the release, but need one extra week to make all the final touches. We’re working closely with the guys at Armor Games on the purchase process, while I’m also trying to get the game to load-save both locally and on the server. The tutorial panels are finally done.

Why one more week and not just a few more days: Becase if the game is released on Friday and there’s a critical error to fix (like saved games not working – ugh…), there will be noone in the AG office to upload the patch I make. If we release the next Monday, there will be the whole week ahead to upload hotfixes for the first days’ errors.

What’s still left to do:
-finishing the load-save-purchase system (today and maybe tomorrow)
-new sounds (no, it’s not the reason for the delay)
-playtesting (well that’s a reason, and no, there won’t be a beta period)
-scripted events/animations on epic stages
-writing the strategy guide (ok, it’s a mini task)

GemCraft for iPhone is also on its way, I will write more about it once GCL is out.

So, 12 more nights to sleep (or play Dead Space 2) before the big day. 🙂

GCL: 3 weeks until release…

Happy new year Everyone!

We put all the effort we can to make GemCraft Labyrinth out this month, so I won’t write long now and can’t keep an eye on your comments for the next few weeks. Not so when the game will be out – we’ll process all the feedback and try to fix all the errors you find. For now, just please let us work on it, we’re getting there. Continue reading

GemCraft Labyrinth trailer and release date!

Hey Everyone,

Here is our holiday gift for you!
http://www.youtube.com/watch?v=p2JU11SuCkc

Continue reading

GCL latest features 2010.XII.10.

So, last time I told I would talk in detail about those other features I only mentioned, but, starting last weekend, I also made some fundamental design changes.
Continue reading

GCL map, battle settings, skills

Let’s start the last month of the year with the screenshots I promised long ago.
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GemCraft Labyrinth – latest features report – 2010.XI.17.

Going deeper into the Labyrinth, here are the latest ready-to-show features:
Continue reading

Some GCL story panel illustrations while you wait

While I’m still working on those features I want to show you before the release, the story panel illustrations (ok, not the most important part, but they still had to be done) are complete. Continue reading