Author Archives: Peter
GC Labyrinth final update: v.1.17
Ok, this is the last one. There are still some minor bugs and features asked for but not fulfilled, but anything from now on will be left to be considered for GC2. So, unless there is some major bug (that … Continue reading
GC Labyrinth update: v.1.14
The last build before the game goes global – get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games – coming next week! Fixes & changes in GCL v.1.14:
GCL update: v.1.13
I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.
GCL update: v.1.12
A new version of GemCraft Labyrinth is up again at Armor Games. Still more bugfixes to come later. Changes and fixes in GCL v.1.12: fixes: -shadows no longer spawn monsters at closed areas, which caused the game to crash -7×700 … Continue reading
GC Labyrinth major update: v.1.10
A major update, v.1.10, for GC Labyrinth is here! Here is the list of recent changes/fixes:
GCL v.1.02 uploaded
Recent changes in GCL v.1.02: -GCL now runs on Flash Player 10.2+ only, earlier versions of Flash Player (tested with 10.0) can have errors that make the game itself run errorously (like the “cannot build anything” or “no mana” problem). … Continue reading
GCL v.1.01 is up!
Hey Everyone, First of all, thank you for all the valuable feedback you sent us, and sorry for the inconvenience the first few hours’ technical difficulties caused. I didn’t have time yet to process all the feedback, but some of … Continue reading
