GC2:CS – Almost there

Thanks for still being here, and sorry for not even replying at all to comments and emails these days, but that will have to wait until after release.

Back in November, when I was still hoping to finish the game before Christmas, I thought cutting or postponing some features could make the impossible possible. It was far from reality, so, as you all know, the holiday came and went without the game. Realizing that the “coming in 2013” deadline couldn’t be met, we switched back to plan A, aiming to work on the game until it’s ready for real. January seemed a reasonable guess, giving 31 more days, plus the whole holiday season. Should be more than enough, right? Well, almost.

As it always happens here, tasks take longer than I guess at first (or even second) sight, so we’re still not ready, but the remaining tasks fill up less than one (one-sided) sheet of paper and I rule one out every few days, so we’ll get there soon.

Almost 3 years have passed since the release of GCL (2011 February 17), now I’m sure it would have been a mistake releasing the game unfinished, there was way too much time and energy put into it already to ruin the experience for the sake of an earlier release.

So, all I can say is, please be patient for a while longer, we’re close now, don’t want to go into more guessing and missing or fueling speculations, we’ll have a release date when the game gets ready, tests done and connected to AG. I’ll write you then!

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