Monthly Archives: October 2012

Delay of 2 weeks

If you read this, you must be looking forward to GC2, so I’m really sorry to tell that today’s screenshots are not ready yet. A few pictures will tell far more than my few words here, but I give it … Continue reading

GC2:CS features – XP system, battle outcome panel

In GCL, you couldn’t easily tell whether you are going to set a new XP record during a battle, because of the various XP multipliers being calculated only at the end of it. It’s not the case anymore, the XP … Continue reading

GC2:CS features – Battle modes

Formerly, as I wrote to many of you in emails, the battle mode selector was planned to be a hybrid of GCL’s pick-what-you-want (but basically one main mode with lots of tweakables) and GC0’s lots of (not so) different game … Continue reading