Monthly Archives: September 2012

GC2:CS features – Breakables, drops

If you have ever played hack ‘n’ slash dungeon crawler games (Torchlight, Path of Exile, Diablo), you are surely familiar with the concept of crates, jugs, barrels all over the place that are only waiting for you to crush them … Continue reading

GC2:CS features – Revisiting previous topics II

First about the monster nests that were left out last time. The visual appearance of nests will be built of modules – columns, arches, roof – that could be combined and recolored freely to add more visual variety to the … Continue reading