GemCraft Labyrinth update v.1.22

Issues fixed:

  • High grade (grade 35+) gems in traps let through many monsters (the previous fix to the lime trap issue made traps fire at only one monster at a time). Now there is a hard limit of 9 (27 at 3x speed) per frame (1/30 second if the game doesn’t lag at all) of monsters to be hit by a trap-socketed gem, which should be far enough against 1000+ monsters. I’m sure monsters will pour trough if you summon 10.000 monsters, that’s not a bug, but a feature. 🙂
  • Grade 35+ lime-orange gem in trap lagged severely because of multiple mana pool refreshing per frame, it’s fixed now.

Ok, that’s it, I’m sure the game will produce ever more new anomalies as you push the game to the extremes, so, if you have grade 40+ or so gems on the table, you’re on your own, I can’t help any more at those astronomical heights, have to go on with GC2. 🙂

It can take up to a few days until the new GCL build gets through the upload process everywhere.

5 days until the next GC2 post!

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