Monthly Archives: July 2012

GC2:CS features – Shrines

Shrines have gone through many changes since GCL. The current (work-in-progress, might change) system takes the variety of GC0 shrines, adds variable areas of effect (see below in a moment), and variable charging times (some shrines will charge up quickly, … Continue reading

GemCraft labyrinth update v.1.21

In this update I fixed only two minor issues: -After the event during the second pylon field, gems’ images were left floating at the top left corner of the game -In trap-socketed gems’ info panel, the mana gain, armor tearing, … Continue reading

GC2:CS features – Strike spells

With strike spells, you can support your gems to maximize the devastation among the lines of the upcoming monsters. These spells don’t kill any monsters themselves, but rather make them more vulnerable against gems, or in extreme cases, prepare them … Continue reading

GemCraft Labyrinth update v.1.20

It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit… The lots of mails I got from you have reached the critical mass*, so I decided to update GCL … Continue reading