GCL update: v.1.13

I’ve made a new build last weekend that fixes some serious flaws of 1.12, as well as some old tenacious issues.
Changes & fixes in GCL v.1.13:
Fixes:
-still more typos
-auto-extending mana pool gave a mana avalanche (major bug in v.1.12)
-upgrading a gem by pressing U didn’t work with gems in traps
-monster kills after the orb was destroyed created an infinite monster blast vfx, causing severe lagging
-armor reduce amplifier bonus was shown with 1 digit precision instead of 2
-“win a battle with trap kills only” and “with gem bomb kills only” amulets could be acquired at the same time in endurance mode with making no kills at all
-with an active Banisher skill, banishment cost discount was shown inaccurately in the monster info panel
-“Win 400 battles” progress bar still showed “x/500”
-Many amulets with an exact amount requirement, was awarded only when reaching its requirement plus 1.
-Gem bombs damaged one less monster than what the gem info panel told
-Possibbly less lagging when info panels are turned off (hotkey: I)
-“Kill a mosnter with 100k hps” amulet wasn’t awarded if the killed monster was the last one standing
Changes:
-mana pool extension and anvil vfxes are removed if vfxes are turned off
-if, on a pylon field, summoned and killed monsters’ amounts were the same, it gave 50x summon multiplier, it’s reduced to 1x
-more detailed Extend mana pool info panel
-banishment cost and armor increase speed greatly increased for the corresponding settings
UPDATE
Fixed in v.1.13a:
-summon multiplier always remained 1.00 regardless of any summons made (bug in v.1.13)
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