GCL update: v.1.12
A new version of GemCraft Labyrinth is up again at Armor Games.
Still more bugfixes to come later.
Changes and fixes in GCL v.1.12:
-shadows no longer spawn monsters at closed areas, which caused the game to crash
-7×700 kills amulet wasn’t awarded with cloned gems
-towers with gems set to “Structure” priority, when no structure was around, fired at “Fewest hp” monsters instead of the new default “Nearest to orb”.
-typo: “Win 500 battles” amulet is “Win 400 battles” correctly.
-clarification: “unlimited” -> “endurance” (ok, ok, it’s only 1337 waves)
-amulets, after viewing in 3d, became blurry and larger
-hopefully solved the problem with the login widget not disappearing, or reappearing when pressing tab or space
-auto-extend mana pool fired the spell only after the mana pool became full, resulting in mana loss (the overfill was discarded)
-”reach x mana” challenge amulets weren’t always awarded if the mana was higher than the req only for a moment
nerfs & buffs:
-epic stages now have a summon multiplier limit of 50 (to avoid the infinity glitch or making astronomical multipliers with monsters summoned, but not killed)
-ritual skill now gives 1 mana per 25 battle amulets at first level, can be upgraded to 1 per 5.
-”Waves getting stronger faster” setting has a much higher monster hp cap ( 9,999,999,999,999 instead of 3,333,333,333), but gives x1.55 instead of 1.36, and also gives +0.05x endurance multiplier for each wave beaten, if used together with Endurance mode.
-”Higher monster armor” setting: xp multiplier x1.10 -> x1.24, greatly increases armor for higher waves
-shrines get more expensive fast (price multiplier: 2.35) (to discourage placing 30 shrines in one stage)
-”banished monsters heal” setting heals 50% instead of the old 25%, xp multiplier x1.05 -> x1.09
-”Banishment cost extra increase” setting: xp multiplier x1.08 -> x1.15, base banishment cost ratio (banishment cost / mana gain for kill) increases gradually towards higher waves
-shrine initial sweep now takes 2% per gem grade, can be upgraded to 3% with the Powerful shrines skill
-shrine initial sweep hp ratio taken limited to 90%
-press U to “upgrade” a gem (clone it and combine it with the clone). It’s a quick’n'dirty solution based on cloning, but it works.