GC Labyrinth update: v.1.14

The last build before the game goes global – get ready to play GCL on Kongregate, Newgrounds, or any site that features GamerSafe / MochiCoins / Heyzap games – coming next week!

Fixes & changes in GCL v.1.14:

Fixes:
-armor and banishment cost increase values decreased (made easier) for the “Banishment cost extra increase” and “Higher monster armor” settings
-false notes of challenge amulet record breaking appeared when you reached, but not beaten your previous record
-“Reach x non-combined kills with a gem” battle amulets were only awarded at x+1 kills
-when played with 3x speed, very high grade gems were firing 3x slower than with 1x game speed
-gems taken out of a tower (held in the air) and put back fired a burst of shots at once
-in the options screen, info panel transparency is opacity correctly
-when hovered over the top few pixels of a wavestone while there was another one above it, the info panel showed the details of the wavestone above
-various anomalies with the stat and amulets related to the total number of gems
-after clicking on a wave stone with the time frozen, and starting the time, the wave instantly started instead of the stone speeding up first
-the constantly replenishing mana didn’t trigger the mana pool auto-extension
-hidden fields showed the “destroy all monster nests” amulet available even though the nests are indestructible in those fields
-duplicating/upgrading a gem, when the inventory was full, resulted in a gem image left at the top left corner of the screen
-info panel could be dragged outside the screen at the skills panel
-pressing U while dragging/holding a gem produced anomalies
-the text “Cannot use gem” for shrines got “No target in range” added
-added number formatting at various places (shrine damage, gem damage etc)
-the wild gem skill gave a gem with one less combination cycles than what the skill panel said
-after an epic stage, if the “save failed” panel appeared, dismissing it also removed any story panels under it

Changes:
-score submitted is now the level instead of the xp to avoid hitting the ceiling (2^31-1)
-added appStore links in the main menu
-“Build x shrines” battle amulets xp multipliers increased from 5-5-5 to 10-10-15

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