Happy new year Everyone!
We put all the effort we can to make GemCraft Labyrinth out this month, so I won’t write long now and can’t keep an eye on your comments for the next few weeks. Not so when the game will be out – we’ll process all the feedback and try to fix all the errors you find. For now, just please let us work on it, we’re getting there.
GC for iPhone is also going well, although there’s no release date yet. This GC will look different (an artist redraws all the images), and will not be connected to the classic GC chapters in any way, apart from the core concepts (gems, towers, traps, mana). In a few words, it will be tailored for the iPhone (some of the game rules were removed), and will have a cartoony look, instead of the dark theme of GC0 and GCL.
Back to GCL, it will be released first on Armor Games, and will be available exclusively there for a few weeks, but then it will also come to Kongregate and other sites.
A few answers to the things you mentioned in your comments in the last few weeks:
Exact release date:
Let’s say January 31. It’s a Monday, so sounds ideal. (we’ll still have a long weekend to take care of last minute problems.)
What happens if we can’t make it in January?
If it seems that the game won’t be ready, we’ll cut some things from v. 1.0 and add them a week or two later in v. 1.1. (Editing new sounds is left to the end.) If that doesn’t help too, then a few days’ delay is possible, but we’ll do everything to avoid that. We have to draw the line somewhere. If I said February, then we would be struggling at the end of Feb, and so on, so let’s try to keep January at (almost) all costs.
Monsters’ sizes:
In GCL, swarm monsters are much smaller, runners are somewhat smaller, armored monsters are larger, and giants are much larger than a normal monster.
Black monsters in the trailer:
The more you anger a wave, the darker the monsters will be.
Monster movement:
Normal and runner monsters move hopping, swarm monsters move just like all monsters in GC0 (but they are small and fast, so they look like if they were running), armored and giant monsters have a crawling motion.
GCL on Steam:
It was a great surprise to read on Steam that they actually consider even flash games to be included into their store. I thought flash games are totally out of their interest, but fortunately not, so there might be some GemCraft on Steam some day. Maybe GCL, maybe GC2, or something else.
Merchandise (coffee mug, t-shirt, etc):
Yes, there will be. There are some great sites out there who take care of everything, we’ll just have to make some cool art for the items, and you can have anything you want, in any color and size, they will produce the things you want and ship it to your door, to almost any country on the planet.
A zip file with all our old games:
Yes, there is one, here: http://gameinabottle.com/games/games.zip
Juggling:
Making a long path for the monsters to walk, and removing a wall at its beginning and closing the path at its end, forcing the monsters to go backwards, thus back and forth with repeated wall adding-removing, a.k.a. juggling, is an exciting, but too powerful trick. To avoid it breaking the game, there is a limit to how much of your own buildings you can demolish. The base limit is 3, and it can be upgraded with a skill to 13, giving you some juggling fun, and the possibility to reap a much higher XP from many stages, but you can’t do it indefinitely.
Mochicoins:
Yes, we plan to release a Mochi version as well, so if you have MochiCoins, you can use them to purchase the Unleashed version. It will cost the same, just in MochiCoins (USD5 equivalent at first, USD8 or 10 later, but maybe it will stay at 5). Please note that for the first 6-8 weeks the game will only be available at Armor Games, with PayPal support only.
NewGrounds version:
Haven’t looked at what kind of payment options they offer, or if they allow third party payment systems on their site, but I’m pretty sure that if there’s a way, we’ll put the game up on NG as well.
What about other sites?
As long as they provide a payment method or allow any third party payment systems, the game has a change to get there.
Android version of GCL:
Not in the next 1-2 months. There are many thing that should be changed in the game to make it playable on a small touchscreen. I will read more on this topic later, can’t say anything exact for now.
Beacon types in GCL:
There are some changes here from GC0. The types are:
Healer beacon: just like in GC0, it heals a part of the damage of nearby monsters.
Shield beacon: gives invulnerability for a small time.
Speed beacon: Increases the speed permanently, stackable (more beacon hits -> turbo speed, so beware)
Wiping beacon: Removes all negative effects from nearby foes.
Binding beacon: Temporary effect – the monster doesn’t give any mana when killed.
Ok, this post became longer than I planned. From now on, I’ll be focusing on finishing the game, I hope I can bring you the good news by the end of these 3 weeks! π

Great news!
This was probably said somewhere earlier, but if I like playing on Kongregate, but can’t wait and play a bunch on armorgames will i be able to transfer? i know it was possible in the 0 but wasn’t sure it was staying
Sorry, but no, it would be against the interest of both Kong and Armor. (Armor, as all sites, wants to reatin players, and Kong, as all sites, wants players to play on their site for a long time and not skip to the end of games).
If you want to play on Kong for the badges (if GCL will have badges, it’s up to Kong to decide), I guess the game will have ones that can be acquired in the basic version as well, and without playing for weeks.
Great news.
I was really surprised about Steam, but anything happens.
We would also like to know more about making a forum from this website.
I hope we will get a whole post specifically on merchandise.
I remember you said earlier that those who buy the game earlier, will buy it for less money. I guess this concept got dumped.
Don’t forget to inform people about save files the next time you write.
And thanks for keeping in touch with community.
I’m not much into Steam or online payment, but hopefully there’ll be an option to migrate game from Armorgames to Steam with no cost?
It’s against the interests of all sites. Of course we’d be happy to receive multiple payments from each players, but it’s not about that. All sites and services (like Steam, Mochi, etc), want to retain their players and want them to spend the full playtime in their plaform.
I bought Torchlight on the developers’ site, and then saw it was up on Steam, with tons of achievements. I thought I could migrate, but, sadly, no.
Mochicoins:
Yes, we plan to release a Mochi version as well, so if you have MochiCoins, you can use them to purchase the Unleashed version. It will cost the same, just in MochiCoins (USD5 equivalent at first, USD8 or 10 later, but maybe it will stay at 5). Please note that for the first 6-8 weeks the game will only be available at Armor Games, with PayPal support only.
Quoted from the blog post.
(USD5 equivalent at first, USD8 or 10 later, but maybe it will stay at 5).
That’s Mochicoins. I was looking for a clear statement that is not open to confusion. But thanks anyway, Einfach.
He said that he was planning on maybe having it be around $10, but maybe have it at $5 for a short while in the beginning. Now it sounds like he is might be keeping it at the original low price of $5. Since you’ve made a point of lashing at people who don’t read the entirety of Peter’s posts (as well as his replies), maybe you should make an effort to practice what you preach.
And the reference to Mochicoins? That’s clear as crystal, $5 USD starting, possible increase to $8 or $10 USD. You think that will change from site to site?
Now that I read you, I guess I did make a practice of doing that. But my intonation was directly proportional to hard the information was to find. I also don’t have enough time to go back and read every Peter’s post. But unlike some people (“some ” means in general) I can tolerate being spoken to in this way.
There’s a big difference between probably and surely. I would like to know 1). How short the ‘little while’ would be,
2). If the practice changes from site to site, and
3). It is not as clear as crystal as from what I read, these were just abstract plans Peter had.
Since I already made this long reply, I would also like to request to have a constantly renewing number that reads how many people bought the game (I know I’m confusing, visit secure.avaaz.org/en/save_the_bees_usa/?cl=902404445&v=8136 and look at the number of signatures.
“USD5 equivalent at first, USD8 or 10 later, but maybe it will stay at 5”
read up there
The price of us$5 (“us$4.95”) is the discount price. Maybe the price will stay there, maybe get higher later, we’ll see.
Thanks
Exciting.
Looking forward to it. I have no Doubt that this will be the greatist flash game yet made, only to be surpased by GC2 and the following episodes of the series.
LOVE Gemcraft and I’m absolutely planning on buying Unleashed. It will be more than worth the $5.
But PLEASE allow purchasers the ability to download the game! Other Flash games have done it. Machinarium is a flash game that is sold for $10-$20 and is a file users download and play. There are lots of others.
Giving paying players the ability to download the full game would be the ultimate reward. I don’t want to have to pay for the game but still only be able to play it on the web.
will GCL be first posted on this site or armor games.and will there be some only available on armor games things?
“will be released first on ARMOR GAMES, and will be available EXCLUSIVELY there for a few weeks, but then it will also come to Kongregate and OTHER SITES.”
The answer to your question is above.
Looking forward to your games on Steam!
Haha! We were just talking about downloading Gemcraft so you didn’t have to rely on a browser to play it – to minimize the risks that are present with playing with a browser.
well, you download an SWF if it’s available, or a HTML+SWF to make sure the game will be proper size, or probably SWF+wrapper (say Motherload Goldium edition is made with a wrapper which is in fact Flash player 7 executable, Peter will have to use either 9.0 or 10.0/10.1 wrapper). I’d prefer the second variant, this does require a browser, but then I can run a separate browser just for the GCL and not bother if something will interfere with it. But if that flash player wrapper will be stable enough, why not? π
The fewer programs involved, the less chance there is for a catastrophe occurring with any of those programs.
So if one bypasses the browser by just running the .swf, then why not?
Site relaunched in July, and the wait is almost over.
Congratulations to what I expect to be an insanely addictive game. If a downloadable version is available on steam I will gladly buy it “again” outside of armorgames to show support. Steam itself has become extremely popular and I expect even more people to get exposed to gemcraft through that, so hopefully something comes from it soon.
I’ll add to you that it would be the first Flash game anywhere, where it is on par with others. It will surely open more people not only to Gemcraft, but also to online games in general, and may make the lives of games developers (described in the Flash Love Letter) this much easier.
awwww PayPal only π
but sounds great that it will come out in january
owww PayPal is here too :):):)
Thx Peter for pointing that out !
Almost all of that was great news, good for you Peter!
Really really looking forward to it, and I bet you’re looking forward to a relaxed pace and atmosphere, too. =p
Noticed the link to your old games. Mind listing the games you have in there?
GC0
GC1
Reeelz
Baloon Invasion
Sauser Arena
Cursed Winds
Treasure of the Cutlass Reef
Correct me if I’m wrong somewhere.
These are basically the same games as on the Sate Main
Saucer Arena and Cursed Winds were exclusively licensed to freeonlingames.com years ago, the typical “we were young and needed money” situation. They got everything, we could only put the games on the site url-locked (so they won’t run offline). So those are not in the downloadable games.zip.
I’m strongly opposed to the implementation of juggling technique. It made Bubble Tanks TD a boring and failed game (it wasn’t the only thing that made that TD horrible, but it contributed greatly). good thing you worked a way out, but I’m still concerned, regarding maximum gameplay pleasure GC0 offered. sure, I shouldn’t judge without seeing…
By the juggling, do you mean putting and destroying blocks so the monster never gets to the other side. I think Peter is trying to limit from what I got.
I think it would maybe work better if giants simply destroyed blocks that lengthened their path by lets say… 6 blocks.
GC is a game that can be accomplished in many different ways, and it’s one of it’s best qualities. I don’t think one feature (even a horrible one) will destroy the game. As you said it wasn’t the only feature that destroyed BTD, and GC is way better.
I think that’s a bad idea about giants destroying blocks at all, especially if there is a lot of entrances, most mazes are made so that such a giant will have to plow his way regardless of walls, or probably people will have to build their mazes of towers only, reducing the playability of the game – you can’t make as much towers as you can make walls.
I personally hate juggling as it turns the game into “click in the right time to get the most monsters cluttered” and “time everything right”, which IMO turns a TD into action game. Given that there’s active pause in GCL, a limited juggling looks like it will be viable and probably needed for a certain enemy. I would also like to see an enemy that can move through the maze ignoring walls and towers (if that will be the “special boss”, then destroying them, not just passing through!), but fliers are a pain for any and every mazing TD, so probably there will be none.
If I may contribute to the debate – I (technically) agree with complaints about juggling. IMO, the main cause for the juggling being overpowered in BTTD (or for that matter, any maze-builder) is:
1) since juggling is based on selling/refunding towers/weapons, it is unlimited in quantity (as refunding should be).
2) the refund ratio varies from game to game, but essentially, juggling is translated into whether sellling a certain tower in a given moment is cost effective (actually, whether the gain from having the creeps go back is worth the weapon/cash loss, making the latter worthwhile).
3) in BTTD, the refund for the “basic tower” is the same as its purchase cost, making it a 100% refund. That, in turn, means that juggling is *cost free* (not just cost effective), which makes it *always* worthwile (and always *used*), – sadly, ruining the game along the way.
Now for the GCL:
If I understand correctly, juggling will be based on bombing, thus having no connection with refunds whatsoever.
This means the following:
1) with the juggling costing both a wall and a gem (bomb), and since there is (I guess) *no* refund for any of these, it will almost never be worthwhile doing it; unless of course there be dire consequence (namely, getting pwnd) if not doing so.
2) because it only limits juggling (and not any refunds), a cap can freely be (and is) applied, making a limited ammount of “juggles” an even more F.E.U.O. ( =for emergency use only) feature.
Huh, I’ve been long. My point is, no need to worry of it breaking the game; it can be a lifesaver (and thus, a welcome addition to the game); though I, for one, hope to never need it in the first place. π
This is kind of the reason I don’t (or didn’t) like TD’s which actively use the mazing component. If you can’t beat the creeps with your towers, but you can do so by juggling, that’s kind of cheating… let’s call it an unwanted side effect. However limiting juggling will also limit the changes you can make to the maze you are building, and as a maze is a work in progress, I at least will need to make changes to it (gotta confess i’m not such a great mazer). And if those changes were just removing 1 or 2 blocks it’d be okay, but i usually find myself asking why I built that entire row over there, and not there.
It provides for additional strategy, which I however find not in the definition of the beauty of a TD. I believe that the true beauty of a TD lies in the variable complexity of beating creeps traveling any given path. Combined with all the preset waves and available gems, this will cause you to think of another strategy for each level.
In the end I think I’m glad that you chose to walk this path, removing supergemming, rearranging gem attributes, even the mazing, for to have progression is to have change. And not belittling the ingenuity of GC and GC0, I think this series can only progress even further.
sure you’re welcome π in fact, there are TDs that don’t tolerate juggling at all, say GemTD, which also require great amount of pre-planning (at least while you’re not familiar with the game and its mazing requirements), and there a misplaced tower can lead to serious trouble. Peter decided that GCL can hit this very wall and included wall-bombing as a matter to destroy unwanted walls, and added limited feature use to suppress juggling. If someone will want to juggle, then let them, if someone will want to adjust his maze, well, let them.
funnyruler has a point, limited maze re-adjusting (although with best intention to suppress juggling) could be troublesome, especially if/when you run out of it.
The truth is, if you allow people to freely adjust their maze any time, you are giving them the power to juggle as well (via maze “adjusting”). Also true, most of us aren’t the best mazers around – I, for one, often build something and then go “that’s not gonna work” the very next moment.
Based on this, I’ve been thinking of a way to partially solve the lack/restriction of re-adjusting without providing even more juggling (which can be, agreed with funnyruler, a rather unfair advantage).
So (since there be an active pause), a pause-only option “undo” is proposed for the update, working like this:
As long as the game is paused (meaning *within a single pause only*), anything the player builds can be “un-built” without penalty (yes, 100% refund) or bombing; kind of flagged “temporary until next resume”.
(To be honest, as long as paused, the game doesn’t really “know” what have/haven’t you done. And what it doesn’t know, won’t hurt it.)
However, *as soon as you hit “resume”*, any and every building you created becomes *permanent for the rest of the game, be it paused or not* (and to get rid of it, you’d have to use bombing – as limited as it is).
The idea is, players will most likely use pause to build their maze, so if you spot a mistake before you resume the game, you are free to fix/remove it with no hard feelings, but if you spot it after you let the monsters loose, well, sorry (you’ll just have to bomb it.)(I know it sounds rude, but at that time you can no longer tell fix-up and juggling apart).
I hope this suggestion will be “usable” (if not useful) π
undo feature? I remember there was a game “Maze Stopper” which involves mazing and there was the availability to undo within a pause, and it worked very nicely. I believe this could work in here as well. But you’ll have to pause the game specifically to do undo-able mazing.
I agree with Matthew M.
If we’re building while using pause, we can undo any new (new as built within that pause) buildings, but any old buildings have to be bombed anyway.
I would also add that we should be able to undo any buildings before the first wave.
This undo while paused feature makes sense, it has to be left out from GCL (it would change too many things and raising many questions, like how to mark a temporary building visually, how to undo without bombing etc), but it’s really something to consider for future chapters.
hey vesper, are you vesper from towerdefence.net? π
Yes. Most of the time I capture a “Vesper” nickname, sometimes there is one already, so I’m taking “vesperbot” nickname. You might find me somewhere else than TD.net only.
Pingback: GCL3: GemCraft Labyrinth Coming Out on January 31, 2011!
will Armor Games have any exclusive content?
I have enough kreds on Kongregate, but if AG is going to have exclusive content then I may as well play it there.
There won’t be any truly exclusive content, since we’ll have to pay for the full version anyways, but I can’t rule out one or two skills that are unlocked for FREE on armorgames which otherwise require payment.
Hmm…what would those be?
well in that case, will save games be compatible between websites?
so I can play the AG version until you release the Kongregate version and I decide to buy the upgrade?
So far it seems there will be no exclusive free content on Armor, only a long exclusivity period before the game can get on other sites.
I would say the exclusivity period is more effective.
could you maybe put it on your website and make it possible to play it with a password (64-digit if you think it isnΒ΄t sure enough else) that can be bought per bank transfer? Because I dont want to register at a platform just to BUY it…
A password of any kind can be given to someone else.. 1 person buys… 50 people play.
If you think about it, any Flash Game is quite easy to break. Peter’s payment strategy is mostly aimed at goodwill. Even so, I’m not sure about the wisdom of password strategy. It’s one of the simplest ones to go around.
The amount of digits doesn’t really matter. Just think about CD-Keys. They only work if there’s a multiplayer.
maybe he could link the password to an email-adress?
So you have to log in with a password and an email-adress? btw. you can as well give away the password of your AG account…
We are relying on other sites and platforms for handling payments, because we can’t do it on our own while slso obeying the local tax laws (we’d have to issue a printed invoice in Hungarian to everyone, asking for your address etc, which we don’t want to know/store/handle.)
That’s a very good news. I wonder if you can release a Kongregate version? I’ve been waiting for a better game to come out, but everything is too painful lately. Hopefully, I can see several better games that I know about (and even the ones I didn’t know about but turn out good).
Really?
“Back to GCL, it will be released first on Armor Games, and will be available exclusively there for a few weeks, but then it will also come to Kongregate and other sites.”
It was in the text!
Download option would be sweet, even if it were added later (Since I presume impleting that would push back the release date.
getting some money into my paypal and ready as we speak =)
will the game be connected to a acc? so i can download it again if i lose it? like with minecraft π
I’ll keep a count of people who are worried about an option download GCL. But I’m only keeping count of this thread.
iamagemtdfanyay
Amanda
slogsdon
Justin
I think I missed a lot of people. WHEN YOU ASK ABOUT DOWNLOADING, PLEASE PUT IT BELOW MY COMMENT, for the simple reason of user friendliness of this blog (I used Caps so that people see my comment, I didn’t mean offense).
I am not worried about a download of GCL… but if your making a petition, I would like it as an option. ^^
It’s not really a petition. It’s just that the most frequent question I encountered was about downloads. I guess as my post slides back, it will stop having any actuality. It’s just sometimes I’m trying to make this blog more user friendly.
The business negotiations are over, Armor Games is the primary licensee of the game, and they surely don’t want the game to be played offline and not on their site. Later it will arrive to other sites as well, and maybe still later it will be downloadable officially. (when the exclusivity period of Armor ends, the game will get on our site as well, you can download and play it in the basic version. I’m not sure, but maybe if you have the swf locally, say, the Mochi version, you can start it wihtout a browser, log in to Mochi from within the game, and enjoy the premium edition in full screen.)
I just about can’t wait. 12 days to go. π
I am going to go into cryogenic stasis and hopefully when I awaken the game will be complete. After I finish it, I will go into a deep slumber waiting for Gemcraft 4. Hopefully I have enough money to cover the electric bill.
Or just play GC0 – score more than 50 Trillion points :).
1 week and a half till release! alex is wrong, this is the best game ever
Its da final countdown!
dadadadaaaa dadadadadaaaaaaaaaaaa dadadadaaaa dadadadadadadaaaaaaa dadadaa dadadadadadada daa daaaaaaaaaaaaa
dadadadadaaaaaaaaa!!!
IΒ΄m NOT spamming *gg*
Then please explain what you doing.
“mk1 says:
January 20, 2011 at 20:42
Its da final countdown!
dadadadaaaa dadadadadaaaaaaaaaaaa dadadadaaaa dadadadadadadaaaaaaa dadadaa dadadadadadada daa daaaaaaaaaaaaa
dadadadadaaaaaaaaa!!!
IΒ΄m NOT spamming *gg*
Reply
Bar Ilan says:
January 21, 2011 at 01:51
Then please explain what you doing.”
That made me laugh out loud.
I am in a state of chronic disbelief. I cannot actually comprehend how incredible this is going to be – the excitement is turning into pure delirium. I am fairly certain this will ruin me for a while, but having admitted it, I feel I have already forgiven myself for it. I will pay whoever, whenever and whatever, and as soon as I can. As for the other prevalent topic – thee juggling – I have never played a game in which this was viable, so I can only reserve judgement until the game is released. Peter took fair stock of the issues with suppergemming, and removed the sport, so I can only imagine, and I believe (not wishing to imply any god-like properties on the man) that he will get it right.
Good luck again Peter,
All the best
If you laughed outloud, it means I have succeeded. I wonder if mk1 had it as a goal too.
Kind of π
tic tic tac tac tic tac tictactictac arg cant wait lol
the 31day of january a awesome person gave to meee, gemcraft tower defence three!
I am very angry right now – I’m working on a gemcraft game, and it glitched up. Please if anyone knows the answer on how to solve this, then please post
http://i1124.photobucket.com/albums/l577/gemcrafteinfach/Gemcraft%20Map%2078%20Score%20Attempt%202/GlitchHELP.png
I’ve already tried gembombing / transmuting the glitched inventory squares, and it doesn’t work!!! PLEASE HELP :(.
If you THINK you have an idea, post π
turn off gembombing, then manually create a set of grade 6s, should do. And I think you shouldn’t worry about this glitch, unless it prohibits you to place a gem in there.
starting regressive count…
done.
10…
9… the eight is coming tomorrow.
my biggest accomplishment.
OVER 10 DAYS WITHOUT SEEING THE TRAILER.
TRAILER I MISS YOU.
800k seconds and counting…
@Peter plain old:
Just try Bubble Tanks Tower Defence 1.5 at Armor Games and see how the juggling technique works. absolute joy-killer in my opinion (and, seeing how other react, I’m not alone on this). the so-called “emergency solution” still doesn’t quite make it. I adore both GC and GC0 because I can react quickly, but without specific strategy and some (simple for most of the time) planning fail is unevitable. that’s what was (and still is, I finished GC0 four times by far) intriguing – I was bound to learn from my mistakes. BTTD simply offers you the way to concentrate on building one strong system of towers without much thinking other than “let those suckers go that way…then go back again the same way…no, go back there suckers…phew that’s funny…what, another 50 levels of same bull? I’m out”.
don’t get me wrong – GC series is the best thing that happened to the Internet since the creation of Internet and I just want it to keep it that way.
8…
let’s hope. i am… … …MAD.
people waiting since March(month which it was launched) 2009-April(the month after) 2009.
it haves over twenty months we are waiting. you was making GC 2, planned for 2010. BUT July 2010(when this site was updated to that very good background, design, etc) you told that you was making a lost chapter AND ANOTHER GAME, making the time even higher. now we’re 8 days before of this. game.
seven coming tomorrow.
let’s start counting! there are less than 10k(10000) minutes actually. let’s go.
GOOD LUCK PETER!!!!
also, peter have a good sunday.
I keep checking everyday anxiously waiting for it to be released!
Indeed Skillchip, I’m reduced to checking gameinabottle’s profile on armorgames every few hours. =P
I have already quit my job, in expectation of taken off weeks to beat the game multiple times. I will be able to get a job right away, with my title Master Of Gemcraft.
I think that is a little bit creepy. I hope you mean a part time job and that is still crazy.
Do you mean your job in online world? I also think you should have waited until January 30th.
Yeah – Like what if it’s delayed? But I’m sure you’re only raising the level of excitement in an ironic way… right?
For real fans its worth it. This is bigger than a new star wars movie. Combining gems and putting them in towers to stop creeps. Its a parable for life! Succeed at this, and the world is yours!
no comment
I hope you didn’t mean that like I thought you did.
Peter said 31th jan or later, why you check every few hour? o0
cant read? :p
Seems to be 31th Jan or earlier, so lets say around 4-6 days left…
I don’t come here everyday.
I come here SEVERAL TIMES A DAY >_<
jan 25th 2011 and only 6 days left.too excited
6…
5…
woot now less than 7000 minutes!
less than 420000 seconds and counting…
WOW
let’s start to final counts.
PLEASE PUT A COMMENT IF YOU THINK YOU WILL END EARLIER!!
I can’t wait to hear everyoneβs complaints when this game doesn’t come out this month. This game has been pushed back time and time again….whatβs different this time? See you in March!!
I think you are mistaken. You musn’t have read the posts, nor watched the movie. It looks pretty feature complete. There will be bugs, but we can handle those. π
In the fall Peter sometimes had plans to implement some new things in the game and run out of time and got distracted.
Now this close, there’s almost no chance he’ll get distracted or overestimate his abilities.
Unless we’re talking one day delay.
Damn it, I’m jonesing for a go of the new GC… please give us some new info, or at least let us know that it’s still on track for the 31st… I,ve been checking here every day!!!
I think im gonna have to take up smoking heroin to pass the time…
Finger nails = gone
I think Peter said he was going to work on finishing the game and then we will know more information after it is released. Give it 6 days. And also, if you are so excited, but it and that will tell him the most. Convince your friends too.
(0O1
In spirit of Steam’s buy once play anywhere ideal, will you be making the purchase universal? That is, if I purchase the unleashed version on Armor Games, would I be able to play the same on Steam, or Android, or other platforms some time down the road?
That’s the question everyone asks right now. We don’t rightly know yet.
i’m buying it
also, “Good things come to those who wait”
happy waiting, folks)
Daaaaaaaaaaaaaaaaammmmmmnnnnn you…. I cant wait any longer…. I’m gonna ssssplode!!!!